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Why x amount of salaries doesn't equal championships

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From: WardoYT

This Post:
00
290400.16 in reply to 290400.15
Date: 10/17/2017 3:05:47 AM
Overall Posts Rated:
9595
buzzer-manager

This Post:
11
290400.17 in reply to 290400.15
Date: 10/17/2017 3:23:09 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14151415
Why do you guys keep feeding the troll?

From: WardoYT

This Post:
00
290400.20 in reply to 290400.18
Date: 10/17/2017 4:31:18 AM
Overall Posts Rated:
9595
What do you recommend?

This Post:
00
290400.21 in reply to 290400.19
Date: 10/17/2017 4:39:18 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14151415
I think there are more wortwhile things to put that effort into ;) For example the suggestion I'm about to post about a U21 club competition: (290417.1)!

Last edited by Jeründerbar at 10/17/2017 6:10:58 AM

This Post:
22
290400.22 in reply to 290400.20
Date: 10/17/2017 4:47:26 AM
Overall Posts Rated:
14901490
Best method for a very experienced manager like yourself: max it all out and reduce prices by $1 for each category every game until you stop selling out...

For unexperienced managers reading this thread. Copy other teams at your level taking this into consideration:
- Box price determines the number of boxes you can sell
- Courtside price determines the maximum number of boxes+courtside you can sell
- LT price determines the max number of boxes+courtside+LT you can sell
- bleachers price determines the maximum number of seats you can sell
These numbers are constrained by the capacity of each category.

Example: you have 50 Boxes and 500 courtside. Boxes at $500, courtside at $100: Max boxes sellable 70, max box+courtside 700. You will sell 50 and 500.
Example 2: you have 50 Boxes and 500 courtside. Boxes at $1200, courtside at $100: Max boxes sellable 40, max box+courtside 700. You will sell 40 and 500.
Example 3: you have 50 Boxes and 500 courtside. Boxes at $500, courtside at $160: Max boxes sellable 70, max box+courtside 400. You will sell 50 and 350.

The same goes for all other categories. The trick is to find the prices that allow for a good turnout (90%+) without selling out. Hike prices by 10% if you won the previous game instead of losing it.

This Post:
00
290400.23 in reply to 290400.22
Date: 10/17/2017 4:52:26 AM
Overall Posts Rated:
9595
So is that $1 per game?? This is very credible information!!!

This Post:
11
290400.24 in reply to 290400.23
Date: 10/17/2017 4:57:42 AM
Overall Posts Rated:
14901490
Correct.

Note that inexperienced managers should follow the other advice. The $1 is only for very experienced managers. And by experienced, I mean managers who have been around for a while and sill haven't got a clue how to set prices.

This Post:
00
290400.25 in reply to 290400.24
Date: 10/17/2017 5:09:48 AM
Overall Posts Rated:
9595
Yup no1 really gives out that advice lmao...

From: WardoYT

This Post:
00
290400.26 in reply to 290400.25
Date: 10/17/2017 6:03:17 AM
Overall Posts Rated:
9595
Its a bug because the game updated it to max arena prices...

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