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Training change

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316048.17 in reply to 316048.16
Date: 7/15/2024 12:09:36 PM
Complexo RJ
III.7
Overall Posts Rated:
4848
I don't agree that you need to follow some limited access plan to make a profit. Simply grab some young players and train anything for a few seasons and you will make money. I would agree that you need to follow a very defined plan to train a U21 or NT player. Which I am okay with as this is top level and totally not necessary to succeed. Actually sometimes it is a detriment.


Let's do the math:

6 potential youngsters 7-8 with 3k salary (draft or up to 10k on the market).

Level 4 trainer with 10k starting salary (+50k to acquire it).

- Let's consider only 12 weeks per season -
Fixed Cost:
50-80k in acquisitions

Cost in the first season:
[(12.10000)+(12.200)] + [(6.3000).12] = 338k

Cost in the second season:
- Manager salaries increasing by 1.2k and 6 players only 1.5k each -
[(12.11200)+(12.200)] + [(6.4500).12] = 460k

Right now you would have 6 20 year olds and 80-90 tsp because the lack of structure makes a HUGE difference in youth training. (Gym - Arena Designer + Youth Trainer LVL 6-7 + Trainer LVL 6-7).

How much is a player of this level worth on the market?
To start getting some return you need to choose the 3 best ones to continue the training.

Cost of the third season:
- Coach salary +1.2K. 3 youngsters of 8k-salary
[(12.12400) + (200.12)] + [(3.8000).12] = 439k

Cost of the fourth season:
-Coach salary + 1.2k and youth increasing to 13k-
[(12.13800) + 2400] + [(3.13000).12] = 636k


After 4 seasons you will have three 21 year old players (only) well trained having to be sold for AT LEAST 2kk added together, just to RECOVER the amount invested in their training.

..............................................

This scenario you point out exists only for clubs that have already managed to create a considerable cash to have, at least, one lvl6 coach, invest more heavily in the draft to get a young potential mvp+ via draft (with a lot of luck two) and cash on hand to buy the others on the market.

The initial cost goes up considerably, going from 1kk.

I don't want it to sound disrespectful on my part
But can you see how much it costs (time and fictitious money, within the game) to invest in training young people?
And can you notice that the result takes a long time to appear for new users of the game?

Youth training, one of the coolest parts of the game for us, the old users, ends up becoming a negative factor in attracting new users.

That's why it's only fair that it be changed, even if it displeases us, older users of the game.
BB needs to think about its own health first!

This Post:
00
316048.18 in reply to 316048.16
Date: 7/15/2024 12:52:10 PM
Kells Killers
IV.30
Overall Posts Rated:
1111
What is it you envision when I say "Train the whole Team"?

Are you thinking I mean all the Players should get the Pops that 1-3 guys would be getting now?

This Post:
00
316048.20 in reply to 316048.19
Date: 7/15/2024 1:33:38 PM
Complexo RJ
III.7
Overall Posts Rated:
4848
My only opinion and point of comment on this thread is that we don't go down the route of whole team training.

I think it's an important argument to consider!

But keep in mind there will ALWAYS be a most efficient option and people complaining this is the only way to play.

That's a big truth and it kind of diminishes the relevance of this discussion about change in training. kkkkkkkkk (Laughter in Portuguese)

I personally think retention is not the major issue of the game. Attracting new users is the #1 issue for me and retention then secondary. I have never encountered an advertisement in the wild for this game.

Here I disagree, but I'm okay to consider both issues with the same relevance.
Analyzing what happens in my country, I realize that 3-8 teams are created during a season in the worst league with active users (III), but the vast majority give up in the first week.


But I think greatly improving the manuals, easing the initial learning curve and UI, and marketing the game in targeted ways to players of complicated strategic sports games would be the right direction.

I also think this is very important!
I don't think there is a proper support for a new user to understand how the game works.

I don't think it's easy to find information about the real relevance of investing in the arena, something a priority for a team in the long term.
I also find the issue of training complicated, as we have discussed before.
Etc, etc.

Last edited by treinadordebasquete at 7/15/2024 1:35:50 PM