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Discussion: News / Upcoming Game Engine Changes

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This Post:
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55427.16 in reply to 55427.12
Date: 10/29/2008 8:33:45 PM
Overall Posts Rated:
576576
good stuff all around, and nice to see the tactics being adjusted. Was happy to see every change, and even if minor will be very noticable, especially happening all at once.

shameless recommendation plug: please fix the GE so that tri-skilled big men at SF are much less effective. Watching the Bulls v Bucks game last night (hardly a top of the NBA level matchup), i had forgotten how important outside skills are for even PF's, let alone SF's. A player with 3 great inside skills, with a few 4-7 guard skills is hardly an effective SF. In fact, that's closer to the bare minimum for a PF.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
55427.18 in reply to 55427.16
Date: 10/30/2008 12:08:03 AM
Overall Posts Rated:
1515
I'm disappointed in the lack of complaints thus far. Can we please have some less palatable changes for the sake of amusement?

Although, perhaps we need only to wait until implementation for the complaints to commence. That will be good enough I guess.

This Post:
00
55427.19 in reply to 55427.16
Date: 10/30/2008 1:03:25 AM
Overall Posts Rated:
196196
good stuff all around, and nice to see the tactics being adjusted. Was happy to see every change, and even if minor will be very noticable, especially happening all at once.

shameless recommendation plug: please fix the GE so that tri-skilled big men at SF are much less effective. Watching the Bulls v Bucks game last night (hardly a top of the NBA level matchup), i had forgotten how important outside skills are for even PF's, let alone SF's. A player with 3 great inside skills, with a few 4-7 guard skills is hardly an effective SF. In fact, that's closer to the bare minimum for a PF.


Damn - It's taken my 3 seasons to realise that you can do this... so much for me trying to follow the recommended skill sets set out by Badlarry all that time ago...

It is true you can throw anyone in at SF, look inside and regardless of the other team playing R&G or Motion.. if your look inside game is stronger then you win - full stop.

Can you keep it as it is for 1 last season until my 2 true SF trainees are more rounded??!!

Message deleted
This Post:
00
55427.21 in reply to 55427.19
Date: 10/31/2008 9:57:05 AM
Overall Posts Rated:
155155
I like the changes but there is something slightly annoying about the bug fix to higher paced tactics. So - how long have the BBs known that high paced tactics are always better? Why were they not reported to the community in general?

I have been using tactics like low post and patient all season thinking that they were effective (ie: slowing down the offense would lead to better quality shots). Why even have these tactics at all if they were not working?

Run of the Mill Canadian Manager
This Post:
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55427.22 in reply to 55427.21
Date: 10/31/2008 10:39:23 AM
Overall Posts Rated:
22
u cant blame the BBs. they only said that fast paced tactics were more powerful, and most teams are better playing fast paced. so u either made the mistake never realizing that your team is worse playing slow, that would have been solely your fault or your team is one of a few which is better playing slow. than your team will be a lot more powerful after those changes....

This Post:
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55427.23 in reply to 55427.22
Date: 10/31/2008 8:45:56 PM
Overall Posts Rated:
155155
so u either made the mistake never realizing that your team is worse playing slow,


Absolutely right, I made the mistake. However, I was just going by the rules:

A slower pace will often result in higher-quality shots, but occasionally will result in bad shots at the end of the shot clock.


Note the use of the word "often" - which to me makes it sound like a slower pace can be a better choice for many teams - especially ones with a good flow. On the other hand, the News from BB-Charles said:

currently fast-paced tactics are better for nearly every team in BuzzerBeater


To be clear - this doesn't mean that "most" teams are better playing fast paced. They said "nearly every". This is either a bug or a really, really bad design. Why give users options that are never useful?

In a perfect world, the rules should be extremely clear and there should be no bugs in the game. On the other hand, I understand that it is not a perfect world. There will be bugs in the game. If other users find them and exploit them, yeah, it is my mistake for not getting there first. However, if the BBs find them, they should be reported to the users and/or the appropriate section of the rules should be changed. They should not wait until the problem is fixed. Otherwise, what's the point in having rules in the first place?

Run of the Mill Canadian Manager
This Post:
00
55427.24 in reply to 55427.23
Date: 11/1/2008 2:32:20 AM
Overall Posts Rated:
11
now as we know,

playing a fast paced running game doesnt usually turn to a win , but high scoring it is.

usually a running game as said here translate to more shot attempts but it all depends on your team passing.

questions that went to my head,

should i start worrying about my b ig men only having mediocre and average pasing skills which when they rebs doesnt leave the fact they might throw a long outlet pass.

because i feel with this new implementation id probably be heading for a 3-5 to a game average for my big men

also with this i completely increase the demand of a better passing skill for the guards through which to not let them threw the ball outside often times than shot the ball.

well i got to see this really :D

This Post:
00
55427.25 in reply to 55427.24
Date: 11/1/2008 3:44:18 AM
Overall Posts Rated:
196196
now as we know,

playing a fast paced running game doesnt usually turn to a win , but high scoring it is.

usually a running game as said here translate to more shot attempts but it all depends on your team passing.

questions that went to my head,

should i start worrying about my b ig men only having mediocre and average pasing skills which when they rebs doesnt leave the fact they might throw a long outlet pass.

because i feel with this new implementation id probably be heading for a 3-5 to a game average for my big men

also with this i completely increase the demand of a better passing skill for the guards through which to not let them threw the ball outside often times than shot the ball.

well i got to see this really :D


So in laymans terms what do these changes mean?

The way I read them is that passing/handling (ie. Offensive flow) is now more important (or is this just wishful thinking on my behalf?!)

I have always thought/hoped that passing/handling should be a key stat across all players and have always been surprised how certain bigmen with just IS/ID/RB get 15+ ratings with little or no HD/PA....

Anyway I digress.... In my own interpretation of tactics, I assume fast paced tactics are suited more to teams with above average stamina... I am interested to see/learn if low stamina reduces the effectiveness of high paced tactics as well...

Maybe we will see a return to base offense man to man??!!

This Post:
00
55427.26 in reply to 55427.25
Date: 11/1/2008 3:51:45 AM
Overall Posts Rated:
11
in the same sense,

if we put it in real perspective those players who dont have the right or enough skills level in passing would be as we say hell of time in distress and probably dont know who and how and even when to pass.

aside from throwing away the ball often times, or even in the sense of just giving the ball to a opponent especially on a full court press.

we might see thos eplayers probably bench than being on the floor.

its really something im concern since i play r&g all my buzzerbeater life

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