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BB Global (English) > Analyzing pops in Cross-training!

Analyzing pops in Cross-training!

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192339.160 in reply to 192339.159
Date: 8/5/2011 10:27:27 AM
Overall Posts Rated:
167167
i have looked at your squad and not seen 1 player with a salary over 30k.

we dont need to discus this any further. i have seen enough and i know enough and i have enough experience that even 1 rebounding for a shooting guard, from level 7 to 8 adds too much salary...

good luck with training your monster guards :)

This Post:
00
192339.161 in reply to 192339.160
Date: 8/5/2011 10:36:20 AM
Overall Posts Rated:
906906
Wow, how tough you are...
You don't even respond to what I said...

And what do my guards have to do with this discussion? Nada, niente, nothing.
Anyway, I rest my case.

We have both said a lot of things that you are going to regret.
This Post:
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192339.162 in reply to 192339.161
Date: 8/5/2011 10:41:28 AM
Overall Posts Rated:
167167
oooh i am tough? thank you for the compliment :)

This Post:
66
192339.163 in reply to 192339.162
Date: 8/5/2011 10:43:43 AM
Overall Posts Rated:
906906
you're welcome, my dear

We have both said a lot of things that you are going to regret.
From: Mix

This Post:
00
192339.164 in reply to 192339.163
Date: 8/5/2011 11:26:17 AM
Overall Posts Rated:
129129
Inside Defense for C / PF / SF

MINS - POTENTIAL/AGE/HEIGHT
48+ - MVP/20/6'4" ↑popped↑ in Inside Def. from inept to mediocre .
43 - MVP/22/6'9" ↑popped↑ in Inside Shot from average to respectable .
43 - MVP/22/6'9" ↑popped↑ in Inside Def. from mediocre to average .
48+ - P-STAR/36/6'5" ↓dropped↓ in Outside Def. from respectable to average .
48+ - P-STAR/36/6'5" ↓dropped↓ in Shot Blocking from average to mediocre .

Last edited by Mix at 8/5/2011 11:28:28 AM

From: Horns23

To: Mix
This Post:
00
192339.165 in reply to 192339.164
Date: 8/5/2011 11:34:09 AM
Overall Posts Rated:
4141
My 18 year old, 6 foot trainee popped in outside D last week. Today he popped in outside D, handling, and and inside D.

Jump shot: mediocre Jump Range: average
Outside Def.: strong ↑ Handling: strong ↑
Driving: mediocre Passing: average
Inside Shot: atrocious Inside Def.: inept ↑
Rebounding: mediocre Shot Blocking: atrocious
Stamina: pitiful Free Throw: average

Experience: atrocious


Last edited by Horns23 at 8/5/2011 11:34:23 AM

From: Phantum

This Post:
00
192339.166 in reply to 192339.165
Date: 8/5/2011 11:53:15 AM
Overall Posts Rated:
5050
wtf 2 Od pops in a row? Photo plz

From: Horns23

This Post:
00
192339.167 in reply to 192339.166
Date: 8/5/2011 11:57:05 AM
Overall Posts Rated:
4141
You don't believe me? He's 6 feet flat and I have a superior trainer.
And my 21 year old trainee popped in driving and free throws from outside defense training.

Last edited by Horns23 at 8/5/2011 12:03:21 PM

From: Greedy

This Post:
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192339.168 in reply to 192339.154
Date: 8/5/2011 12:52:30 PM
Manila Bombers
PPL
Overall Posts Rated:
216216
Players can watch video, games etc.. For most the regimens they need minutes in an actual game. so having improvements in any skill is realistic.

What is unrealistic is....
Any player not designated to improve by the GM doesn't improve....

If real world GMs could make a player improve...man I'm sure they'd be happy. As it turns out though players really develop as a matter of their own commitment and the coaches would work on every players. Some guys end up like Darius Miles, very few like Michael Jordan and most somwhere inbetween.


To me realistic GM control on training would be getting better trainers to improve the overall rate of improvement and to choose coaches/trainers which focus on certain skills, causing a higher rate of improvement in those skills (usually goes hand in hand with the primary offensive/defensive tactic of said coaches)....

All players should improve constantly, but at different rates and as is currently set up, all players should also see drops in skill. That would be realistic....


I agree with this.

I just thought of it right now, (this looks like for suggestion thread forums but I'm not sure if it is a good suggestion). Instead of the 10% cross training, split the 10% to all the players in the roster. That way, every player will constantly improve but at a very slow rate.

So training will look like 90% a set of players, depending on the manager's choice. Then around 10/15 %= 0.67% random training to all the other players which may or may not include the player that receives the 90%. Of course that number can be changed.

From: A1R
This Post:
00
192339.169 in reply to 192339.168
Date: 8/5/2011 12:58:41 PM
Overall Posts Rated:
2626
One on One for Forward
26 year old 6'1 allstar potential ↑popped↑ in Inside Shot from average to respectable .
26 year old 6'1 allstar potential ↑popped↑ in Shot Blocking from mediocre to average .
19 year old 6'4 perennial allstar↑popped↑ in Driving from mediocre to average .


Last edited by A1R at 8/5/2011 2:14:56 PM

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