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From:
brian
To:
Superfly Guy
This Post:
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158188.164
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158188.162
Date: 10/22/2010 1:58:25 AM
Overall Posts Rated:
576
I think we're both taking notes from jbmcrock
"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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From:
Superfly Guy
To:
brian
This Post:
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158188.165
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158188.164
Date: 10/22/2010 1:59:58 AM
Overall Posts Rated:
196
I think we're both taking notes from jbmcrock :)
But his is a final explosion...we are building the base to do the same but still have some crumbs left afterwards!
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From:
Elmacca
To:
brian
This Post:
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158188.166
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158188.163
Date: 10/22/2010 3:49:52 AM
Overall Posts Rated:
387
1. You can't retrospectively make the super high salaried players more desirable without causing more damage to the club game than the better integration is worth. From the main game's perspective, a lot of those players were trained dumb. Maybe those around 75% of the maximum salaries of the game will be made more desirable anyway - by the introduction of the Isolation tactic.
2. Farm teams will happen however marginal the benefits are. Some gamers will always adopt power game tactics within game worlds. Having the NT set-up as a sub-game within the main club-based game creates this conflict between the need to train at all costs and the need to train within costs - but it makes for a better gameworld than any other proposed solution, including the proposals here.
3. Poorer playability.
4. Don't agree, you can train Handling and Driving to 20+ levels without adding greatly to salary costs. Potential is measured against skill count, not salaries, so the higher potential players can be the most all-rounded and effective within the game engine. What they haven't been designed to be is merely better at the simple things.
5. Wishful thinking. Again, however marginal the benefits, some gamers will always adopt power game tactics within game worlds. The only way to prevent that is to agree within your community not to do it - and good luck with that!
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From:
Kukoc
To:
brian
This Post:
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158188.167
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158188.163
Date: 10/22/2010 6:42:04 AM
Overall Posts Rated:
1336
I'm not going to repeat Elmacca here. But add something to his responce.
4. Higher potentials are ment to be used for all around players, they do not hit their cap that fast thus will not make training secondarys that hard to improve (when some potentials would be at their cap already). I don't think high potentials were ment to be used on training few skills to 20 -> 20+.
5. I guess it's not ment
buy a high potential players for a cup final
it's high salary players. How many of the manager have successfully done this. I've seen one manager trying this for promotion. Failed miserably, why -> those players are hard to move, paying salary even once will eat away your pressious funds. It's a big risk. If you win, then by all means the risk was worth it. If you lose, you will lose a lot. The tradeoff makes this kind of behaviour ok.
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From:
Naker Virus
To:
Kukoc
This Post:
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158188.168
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158188.167
Date: 10/22/2010 6:43:34 AM
Overall Posts Rated:
522
Give me an example of a hypothetical well trained player. Unlimited skill points and unlimited potential.
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From:
Kukoc
To:
Naker Virus
This Post:
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158188.169
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158188.168
Date: 10/22/2010 6:58:59 AM
Overall Posts Rated:
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Perhaps JS,OD,PA,IS,RB,ID at 14, everything else lagging 2 skill levels behind.
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From:
Naker Virus
To:
Kukoc
This Post:
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158188.170
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158188.169
Date: 10/22/2010 7:09:04 AM
Overall Posts Rated:
522
Salary for that is about 200k I think. But why shouldn't we be able to train the skills you listed to 16 and have the other skills lagging 2 behind. Salary suddenly jumps to 525k approximately. The training is still smart and balanced and makes a great player, but no team could have them on their roster and not relegate.
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From:
Elmacca
To:
Naker Virus
This Post:
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158188.171
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158188.168
Date: 10/22/2010 7:24:32 AM
Overall Posts Rated:
387
We can play this game all day.
Legend A
'PG'
JS 16
JR 12
OD 16
H 19
D 21
PA 13
IS 13
ID 14
R 5
SB 5
ST 6
FT 9
$170k, 132 skills on the Ka-ometer (Parrot scout tool) with a lvl 5 trainer. Training period: 11 seasons
I'd chuck him the ball on an isolation offense.
Training plan for: JS JR OD HA DR PA IS ID RB SB ST FT Age Height
Legend 7 7 7 7 7 7 7 7 3 3 5 7 18 188
Last edited by Elmacca at 10/22/2010 7:25:42 AM
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From:
Naker Virus
To:
Elmacca
This Post:
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158188.172
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158188.171
Date: 10/22/2010 7:39:59 AM
Overall Posts Rated:
522
So why shouldn't we be able to add another 10 pops to that player? He would still be well trained and would be balanced and a great player. But the salary just becomes too high even though he is a better player, but now now team can use the player and not relegate.
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From:
Elmacca
To:
Naker Virus
This Post:
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158188.173
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158188.172
Date: 10/22/2010 7:56:42 AM
Overall Posts Rated:
387
The training model won't actually let you.
Here's a possible 130-skilled $354k salary-muncher from the same starting skills/height/also trained for 11 seasons.
So, on the left, a $170k 132-skilled player. On the right, a $354k 130-skilled player.
JS 16 > 20
JR 12 > 14
OD 16 > 18
H 19 < 18
D 21 < 18
PA 13 > 18
IS 13 < 8
ID 14 < 9
R 5 < 4
SB 5 < 4
ST 6 < 5
FT 9 < 9
I fancy the 170k guy's chances one on one.
Last edited by Elmacca at 10/22/2010 8:02:01 AM
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From:
Naker Virus
To:
Elmacca
This Post:
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158188.174
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158188.173
Date: 10/22/2010 8:09:35 AM
Overall Posts Rated:
522
Depends on the position. PG or SG the player on the right will destroy the player on the left. The advantage in JS, JR, OD and Passing is too high to overcome. At SF I think it would be a tie. At PF and C the player on the left will dominate.
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