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Scrimmage Game Engine Feedback v2

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This Post:
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87048.164 in reply to 87048.163
Date: 6/8/2009 9:57:02 AM
Overall Posts Rated:
373373
For me it seems a wrong decision , to go back- if you are to go ahead , there will be allways a lot of peaple complayning

This Post:
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87048.165 in reply to 87048.164
Date: 6/8/2009 10:05:24 AM
Overall Posts Rated:
00
argh... i gave up also.... this new GE is killing me ! :(

From: Thijs
This Post:
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87048.166 in reply to 87048.165
Date: 6/8/2009 10:13:07 AM
Overall Posts Rated:
9292
Please read the news page.

This Post:
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87048.167 in reply to 87048.156
Date: 6/8/2009 10:55:27 AM
Overall Posts Rated:
154154
ad. blocks - one example
(13384083)

What I dislike the most that players were blocked regardless of how good or bad free throw shooting skill they have. There should be at least a bit of a difference. Another flaw is that you don't have any being blocked summary not even a line saying Player A was blocked by player B. Without that it is hard to adjust. Personally i think that without a trace how to analyze those things blocks shouldn't be changed so drastically at all.

Notice a disbalance of shots taken by guards and big men depsite Look inside tactic...

This Post:
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87048.168 in reply to 87048.167
Date: 6/8/2009 1:30:36 PM
Overall Posts Rated:
959959
are you sure that is an example fpor added blocks, 12 blocks for one team aren't that special in past days even fpr teams with low blocking stats - as i sasid medium in the bundesliga was 7-8, which means this game was just average till below average.

This Post:
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87048.169 in reply to 87048.168
Date: 6/8/2009 1:58:51 PM
Overall Posts Rated:
154154
It is about everything including strange distribution of shots and blocked shots. Simply the outcome including ratings should be different (not necessary the result). I know other teams experiencieng a big amount of blocks last game.

This Post:
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87048.170 in reply to 87048.152
Date: 6/8/2009 2:36:34 PM
Overall Posts Rated:
00
If we go back previous GE, please Keep it all the season, to not distort competition.

Thanks

PD. It could be most useful, test the new engine in PL.


I totally agree with Zuper-Julitos.
Changing the game engine in the mid of a season can lead to unexpected win or losses, which, in competitive series, can make you quit playoffs and enter playouts.

Test it on PL, I think that's the best thing.

From: Thijs

This Post:
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87048.171 in reply to 87048.170
Date: 6/8/2009 2:40:26 PM
Overall Posts Rated:
9292
If the new engine was tested in PL only, that would give supporters an advantage over non supporters. I don't think that is going to happen.

From: GM-ksachs

This Post:
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87048.172 in reply to 87048.171
Date: 6/8/2009 3:02:57 PM
Overall Posts Rated:
11
it might give an advantage but it is also the best way to make the engine work properly. It cant be done in scrimmages when team play centers as point guards to get specific training. Or they should just keep the engine as is and make changes game to game and this way everybody gets affected at the same time.


You got to know when to hold em, know when to fold em, Know when to walk away and know when to run. You never count your money when youre sittin at the table. Therell be time enough for countin when the dealins done.
This Post:
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87048.173 in reply to 87048.172
Date: 6/8/2009 3:13:54 PM
Overall Posts Rated:
154154
i would hate to play each game with a different engine - should i just draw lineups and tactics from a hat or rather play a tactical game.

For the record - postpone it till next season (or to never)
People cannot really rebuild in half a season and start fro mscratch effectively (which with last game mess teams builded some way would be force to do)

From: baldovius

This Post:
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87048.174 in reply to 87048.171
Date: 6/8/2009 3:38:39 PM
Overall Posts Rated:
00
another solution could be mirroring some teams and series and have people play on a "beta" version.

Last edited by baldovius at 6/8/2009 3:38:48 PM

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