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Analyzing pops in Cross-training!

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From: Horns23

To: Mix
This Post:
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192339.165 in reply to 192339.164
Date: 8/5/2011 11:34:09 AM
Overall Posts Rated:
4141
My 18 year old, 6 foot trainee popped in outside D last week. Today he popped in outside D, handling, and and inside D.

Jump shot: mediocre Jump Range: average
Outside Def.: strong ↑ Handling: strong ↑
Driving: mediocre Passing: average
Inside Shot: atrocious Inside Def.: inept ↑
Rebounding: mediocre Shot Blocking: atrocious
Stamina: pitiful Free Throw: average

Experience: atrocious


Last edited by Horns23 at 8/5/2011 11:34:23 AM

From: Phantum

This Post:
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192339.166 in reply to 192339.165
Date: 8/5/2011 11:53:15 AM
Overall Posts Rated:
5050
wtf 2 Od pops in a row? Photo plz

From: Horns23

This Post:
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192339.167 in reply to 192339.166
Date: 8/5/2011 11:57:05 AM
Overall Posts Rated:
4141
You don't believe me? He's 6 feet flat and I have a superior trainer.
And my 21 year old trainee popped in driving and free throws from outside defense training.

Last edited by Horns23 at 8/5/2011 12:03:21 PM

From: Greedy

This Post:
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192339.168 in reply to 192339.154
Date: 8/5/2011 12:52:30 PM
Manila Bombers
PPL
Overall Posts Rated:
216216
Players can watch video, games etc.. For most the regimens they need minutes in an actual game. so having improvements in any skill is realistic.

What is unrealistic is....
Any player not designated to improve by the GM doesn't improve....

If real world GMs could make a player improve...man I'm sure they'd be happy. As it turns out though players really develop as a matter of their own commitment and the coaches would work on every players. Some guys end up like Darius Miles, very few like Michael Jordan and most somwhere inbetween.


To me realistic GM control on training would be getting better trainers to improve the overall rate of improvement and to choose coaches/trainers which focus on certain skills, causing a higher rate of improvement in those skills (usually goes hand in hand with the primary offensive/defensive tactic of said coaches)....

All players should improve constantly, but at different rates and as is currently set up, all players should also see drops in skill. That would be realistic....


I agree with this.

I just thought of it right now, (this looks like for suggestion thread forums but I'm not sure if it is a good suggestion). Instead of the 10% cross training, split the 10% to all the players in the roster. That way, every player will constantly improve but at a very slow rate.

So training will look like 90% a set of players, depending on the manager's choice. Then around 10/15 %= 0.67% random training to all the other players which may or may not include the player that receives the 90%. Of course that number can be changed.

From: A1R
This Post:
00
192339.169 in reply to 192339.168
Date: 8/5/2011 12:58:41 PM
Overall Posts Rated:
2626
One on One for Forward
26 year old 6'1 allstar potential ↑popped↑ in Inside Shot from average to respectable .
26 year old 6'1 allstar potential ↑popped↑ in Shot Blocking from mediocre to average .
19 year old 6'4 perennial allstar↑popped↑ in Driving from mediocre to average .


Last edited by A1R at 8/5/2011 2:14:56 PM

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From: Phantum

This Post:
00
192339.172 in reply to 192339.167
Date: 8/5/2011 2:27:33 PM
Overall Posts Rated:
5050
It might be true with a huge elastic effect...

This Post:
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192339.173 in reply to 192339.170
Date: 8/5/2011 2:38:04 PM
Overall Posts Rated:
167167
you are right. i am not relaxed. i see this as a very big problem and tonight i will end my life because off it...

From: fewmit

This Post:
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192339.175 in reply to 192339.174
Date: 8/5/2011 3:14:51 PM
Overall Posts Rated:
597597
OD on an 18yo trainee:

Outside Def.: mediocre ↑
Handling: strong ↑
Inside Def.: respectable ↑


This is not cross training, as we already know OD trains ID, HA and DR as secondaries.

Last edited by Koperboy at 8/6/2011 5:12:54 PM

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