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Season 32

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This Post:
00
272254.166 in reply to 272254.165
Date: 9/28/2015 6:00:20 AM
Koopasaurus
II.4
Overall Posts Rated:
300300
Lol try saying that when you have 4 silver ABBA trophies. Its a tough as pill to swallow.

This Post:
00
272254.167 in reply to 272254.166
Date: 9/28/2015 6:28:57 AM
Overall Posts Rated:
326326
What about if you have 5?

This Post:
00
272254.168 in reply to 272254.166
Date: 9/28/2015 9:03:02 AM
Kinky Koalas
ABBL
Overall Posts Rated:
112112
Second Team:
Down Under Drop Bears
Well that's exactly what I mean! I think I've had it quite easy, just cruising along. Some have been all over the place. It's not like ordinary games of today where you just save and load, save and load.. There are some tough pills to swallow...

From: Jay (OTT)

This Post:
00
272254.169 in reply to 272254.161
Date: 9/29/2015 5:51:32 AM
Kira Kira Koseki
ABBL
Overall Posts Rated:
779779
Second Team:
Yubi Yubi
The idea of making an online manager game has crossed my mind in the past. But whilst I've had several ideas in my head in regards to how I'd structure the game to be better than other competing games, I lack the coding ability to put it to practice. As such, I doubt I could help you all that much with your manager game, especially since I don't even know whether you were planning to make it a predominantly offline single player experience, or an online multi-player experience.

However, if you do want to hear some of my thoughts and ideas regarding how I would approach an online manager game, let me know.

From: Balev

This Post:
00
272254.170 in reply to 272254.169
Date: 10/1/2015 4:27:26 AM
Kinky Koalas
ABBL
Overall Posts Rated:
112112
Second Team:
Down Under Drop Bears
The idea of making an online manager game has crossed my mind in the past. But whilst I've had several ideas in my head in regards to how I'd structure the game to be better than other competing games, I lack the coding ability to put it to practice. As such, I doubt I could help you all that much with your manager game, especially since I don't even know whether you were planning to make it a predominantly offline single player experience, or an online multi-player experience.

However, if you do want to hear some of my thoughts and ideas regarding how I would approach an online manager game, let me know.

I'm in exactly the same boat. Definitely keen to hear about your ideas, though.

I'd pay someone with the skills to code a good GE. It'd have to be done as an app, though, too.

From: Mundy

This Post:
00
272254.171 in reply to 272254.170
Date: 10/1/2015 8:51:08 AM
High School Drop-outs
ABBL
Overall Posts Rated:
135135
Second Team:
Pre-school Brawlers
Could you guys hurry up and create the game cause I am ready to leave this one.

From: Balev

This Post:
00
272254.172 in reply to 272254.171
Date: 10/1/2015 10:24:41 PM
Kinky Koalas
ABBL
Overall Posts Rated:
112112
Second Team:
Down Under Drop Bears
Find me a trustworthy, reliable, skilled, coder with integrity and I will.

From: Jay (OTT)

This Post:
11
272254.173 in reply to 272254.170
Date: 10/5/2015 1:12:14 PM
Kira Kira Koseki
ABBL
Overall Posts Rated:
779779
Second Team:
Yubi Yubi
First of all, there are two key points in my opinion that can help convince players to continue to play an online manager game, despite the abundance of other entertainment options in the modern world.

The first is to make it a relatively fast paced game so that the player always has something to do or look forward to. Hence why I mentioned three league games per week and shorter league seasons. I was put off signing up to Charazay for example because of 17 week seasons, when they could've fit their league schedule into 11 week seasons if they used the three-league-game week format and had the off-season only last a week. BuzzerBeater just about gets away with 14 week seasons as it is...

The second for me at least is to promote the site's forums and try to make them as lively as possible to give players an extra incentive to log in regularly. This ties back into giving the player something to do, and can also give the game something that an action sports game like NBA 2K can't; a big community that the player can be part of.

One of BuzzerBeater's strengths in my opinion is it's game engine, so any new basketball manager can and should aim to refine what works in BB rather than try to re-invent the wheel. On the numbers side of things, I'd like to see fast-break opportunities via a speed attribute, and a salary system, be it via a carefully constructed formula, or a contract and negotiation system if it can be pulled off, that's balanced in a way so that no one tactic is dominant like LI was in the pre-GDP era.

On the visual side of things, implementing a community assisted commentary line pool like there is in BatTrick could help make the games seem more interesting, and I would also look to improve the accessibility of the in-game chat, my idea being a global chat room as well as a national one, that can be accessed from anywhere on the site and not just on live/replayed game screens. This goes back to that big community I referred to earlier.

Training wise, I propose a system where you can select one skill for the team as a whole to train each week (or more depending on how often you want training to update), whilst also having a limited number of slots to give your promising individual players an extra training session each week.

The alternate, more complex system is to have just the slots for off-day training and instead base team skill pops on where each player plays and what actions they take. Would have to be balanced out by a fatigue system so that smaller teams don't have too big an advantage in regards to training prospects by giving them playing time. In fact, maybe implement fatigue anyway, replacing game shape.

I like the draft and potential systems in BB, though I would have scouting the draft revolve around hiring scouting staff who can then be asked to look at prospects, with the accuracy of their findings depending on skill. Not sure what else to add to this at the moment, but the general idea is to take some level of inspiration from this game, but use the new platform to implement game improvements and features that BB can't have, at least not without a major overhaul...

From: Balev

This Post:
00
272254.174 in reply to 272254.173
Date: 10/6/2015 3:41:50 AM
Kinky Koalas
ABBL
Overall Posts Rated:
112112
Second Team:
Down Under Drop Bears
Such good ideas! Love it.

I'm more keen than ever to make a game. I just wish I could code...

I was thinking something that could get new players into it is by having a bit of a narrative at the start when you first join up. I can imagine a lot of new users would get turned off straight away because it's all too complex.

This Post:
00
272254.175 in reply to 272254.174
Date: 10/7/2015 8:48:30 AM
Koopasaurus
II.4
Overall Posts Rated:
300300
Thats the beauty about BB, simple to get involved with and get by.

But if you want to reach the top then a more refined knowledge is needed.


This Post:
00
272254.176 in reply to 272254.175
Date: 10/10/2015 4:23:29 AM
Overall Posts Rated:
8888
Congrats to Bryce for taking out the cup. I'm guess doing the double is on the cards in a big way.

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