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Season 37: New salaries and more competitiveness!

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From: Robard

This Post:
00
283856.168 in reply to 283856.167
Date: 12/15/2016 12:19:24 PM
Overall Posts Rated:
301301
True, but if we close in on the maximum possible for 18 yo of 70 TSP with a large number of draftees we will see the following: all draftees with less TSP are worthless and replace todays 40 TSP lot and second, pretty much all draftees will look the same skillwise.
Now, i consider this extremely bad as it kills variable builds e.g. PF with very low IS or PG with low JS etc.
Much better would be lower but very different starting skills (on todays level) with slightly increased training speed.

This Post:
00
283856.169 in reply to 283856.145
Date: 12/15/2016 12:42:09 PM
Durham Wasps
III.1
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
You haven't thought about more teams keeping their whole rosters to avoid demotion for example. Or teams just being forced to have better rosters the whole season.
Only 5 teams paying the new salary floor (if they were below last season) compensate the 3M extra bonus for I division.

I've thought about everything. Why would you think otherwise? Do I have to list everything I've thought about it when I make a statement. I haven't had to show my working out since I was at school and I'm not going to do it for you.

Only 5 teams paying the new salary floor (if they were below last season) compensate the 3M extra bonus for I division.

No it doesn't because the teams they replace won't be paying the salary floor any more.

This Post:
00
283856.170 in reply to 283856.153
Date: 12/15/2016 12:49:50 PM
Durham Wasps
III.1
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
My apologies for posting and then removing my post. (By edit, not deletion.)

I was replying here to your post which quoted me but I see my friend Robard spoke for me and correctly told you what I meant. Danke Robard

Last edited by Gully Foyle at 12/15/2016 12:53:03 PM

This Post:
66
283856.171 in reply to 283856.1
Date: 12/15/2016 2:45:14 PM
Overall Posts Rated:
487487
Big ups for that khenry rule. Immortality feels great.

I once had a team with 1757 players and was $25,835,360 in debt. This is not that team. Join the Discord group open to anyone, but especially for USA managers to improve your club or get involved with the U21 and NT programs (https://discord.gg/cKpNkt2).
From: khenry

This Post:
00
283856.172 in reply to 283856.171
Date: 12/15/2016 2:52:39 PM
Overall Posts Rated:
487487
And that final number doesn't include the couple thousand that were auto-listed and sold, so my total was more than the news has.

I once had a team with 1757 players and was $25,835,360 in debt. This is not that team. Join the Discord group open to anyone, but especially for USA managers to improve your club or get involved with the U21 and NT programs (https://discord.gg/cKpNkt2).
From: lvess

This Post:
00
283856.174 in reply to 283856.168
Date: 12/15/2016 4:06:06 PM
Delaware 87ers
II.3
Overall Posts Rated:
316316
True, but if we close in on the maximum possible for 18 yo of 70 TSP with a large number of draftees we will see the following: all draftees with less TSP are worthless and replace todays 40 TSP lot and second, pretty much all draftees will look the same skillwise.
Now, i consider this extremely bad as it kills variable builds e.g. PF with very low IS or PG with low JS etc.
Much better would be lower but very different starting skills (on todays level) with slightly increased training speed.


I agree with you. The proposed skill bump for draftees could even be eliminated if:

1) Training was significantly faster (at least 20-25%), or

2) Training was disconnected from positions and managers could train different players in skills (i.e. a PG in IS and a C in Passing) at the same time.

In fact, option 2wuld also solve the problem of every trainee having the same build because you could train customized builds very quickly.

From: Fresh24

This Post:
11
283856.175 in reply to 283856.173
Date: 12/15/2016 8:14:53 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
307307
The obvious winners are managers who've been able to save up their assets. In that sense, I have a lot to gain, but still think this is a terrible direction for the game.

From: LukeRev

This Post:
11
283856.176 in reply to 283856.174
Date: 12/15/2016 9:09:05 PM
Overall Posts Rated:
162162
True, but if we close in on the maximum possible for 18 yo of 70 TSP with a large number of draftees we will see the following: all draftees with less TSP are worthless and replace todays 40 TSP lot and second, pretty much all draftees will look the same skillwise.
Now, i consider this extremely bad as it kills variable builds e.g. PF with very low IS or PG with low JS etc.
Much better would be lower but very different starting skills (on todays level) with slightly increased training speed.


I agree with you. The proposed skill bump for draftees could even be eliminated if:

1) Training was significantly faster (at least 20-25%), or

2) Training was disconnected from positions and managers could train different players in skills (i.e. a PG in IS and a C in Passing) at the same time.

In fact, option 2wuld also solve the problem of every trainee having the same build because you could train customized builds very quickly.

And would also bring more competitiveness that they are talking about, because you could train customized players for strategies different than LI. Now even if you want to play something different its hard to find right players, 90% of transfer market are the LI ready players.

This Post:
11
283856.177 in reply to 283856.176
Date: 12/16/2016 3:45:40 AM
Kitakyushu
ASL
Overall Posts Rated:
12351235
More competitiveness!! I don't see it. You should have merged Africa and Asia this season, not season 39 and beyond.
Just like BuzzerBeater to wait to long to fix something. Are you waiting to dip under 15,000 users before you take drastic measures? I hope not. 15,000 seems to be the POINT OF NO RETURN for Browser/sports manager games.

Training!! You need to do something about it. I finally got my good friend to play and he waited 3 weeks(21 days) for a training pop!(I even told him to train 1 on 1, I thought if he got some pops it would keep his interest but he went with outside shooting)! Long story short. His team is going bot as we speak. Maybe change the speeds for the different level trainers or lessen the training slow down on aging players. Add a secondary training for all players not being trained in the main training for that week.
Just my thoughts

This Post:
33
283856.178 in reply to 283856.177
Date: 12/16/2016 5:00:05 AM
Nitra Corgons
Extraliga
Overall Posts Rated:
10931093
Second Team:
Nitra Urpiners
I agree. The biggest issue is TRAINING. Online manager games are mostly about training and building. They are not about competing twice a week against bots.. It is not fun. Green pops are fun.
Training should be easily rehauled by leting managers train whatever they want wherever they want with penalties according to hight and age as nowadays. I am NT coach for 21 seasons and even senior managers still dont understand what current training means and how it works! Once beginers will see every friday that their acts actualy change something, they might stick around!! Easy the training!! There is no need to add starting points to draftees becose managers have their training spots full! Adding thousand new (better) players into the game will not help as there is no room for them where they could be trained. Market would wake up, fun would appear again.

1 BBB, 23 Leagues, 11 Tournaments, 3 Europe Titles (SVK), 2 World Bronzes (SVK), 2 Europe Bronzes (SVK,FRA), 48 Seasons NT coaching
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