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Upcoming Staff System

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49875.168 in reply to 49875.167
Date: 10/13/2008 11:39:52 AM
Overall Posts Rated:
9292
1) Indeed, rich clubs will pick up all the new expensive staff, and they will have paid way too much for them. So in fact they are losing money there...
2) They will: there is no reason why a level 5 trainer should cost 150k if he doesn't pay it back in salary over a span of time (that is if everybody who wants a lvl 5 trainer has 1). Already there are lvl 5 trainers due this evening who are still under 10k.
3) It will be paid back in market price: the higher the salary, the cheaper they will be to purchase. The lower the salary, the more they will cost to sign.

This Post:
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49875.169 in reply to 49875.168
Date: 10/13/2008 12:00:56 PM
Overall Posts Rated:
00
I agree with points 2 and 3, assuming that managers behave rationally! For the first few weeks, this won't be the case, but I expect that most competent managers will develop their own formulas for how much to pay for staff (eg salary saving x 15 = max. buying price)

How quickly this will happen, I really don't know.

The concern for me is the speeded up training caused by an influx of top level trainer, and how this will possibly unbalance the game in the favour of the already wealthy teams.

If the level 6 or 7 trainers are as worthwhile as they initially seem, we definitely seem to be headed towards a 'rich get richer' scenario, which is a long term disaster for the game.




This Post:
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49875.170 in reply to 49875.168
Date: 10/13/2008 12:23:32 PM
Overall Posts Rated:
122122
1) Indeed, rich clubs will pick up all the new expensive staff, and they will have paid way too much for them. So in fact they are losing money there...
2) They will: there is no reason why a level 5 trainer should cost 150k if he doesn't pay it back in salary over a span of time (that is if everybody who wants a lvl 5 trainer has 1). Already there are lvl 5 trainers due this evening who are still under 10k.
3) It will be paid back in market price: the higher the salary, the cheaper they will be to purchase. The lower the salary, the more they will cost to sign.


1) Where do the rich teams loose the money? For a signing fee ? Come one ... Give 10M $ and I will buy the 7 lvl trainer because players will get more SKILLS ... Anyway, your argument stands but I'm not speaking about the current time.


Fair play!!!
This Post:
00
49875.171 in reply to 49875.170
Date: 10/13/2008 1:38:32 PM
Overall Posts Rated:
9292
True, if you have 10M $ to spent... But you will end up having a weekly negative income (the salary is much higher and I believe it will rise faster then a lvl 5), and training will be slower for top teams with a level 7 trainer then for beginners with a level 5 trainers (IMO): The players that they need to stay at that level are already highly developed and starting to hit the training soft cap. Add to that that they are older (even slower training) and have higher salaries, and hopefully you will see that it ain't easy for teams at the top to keep an edge...

But it all comes down to this: what are you willing to pay for lvl X staff member?

Say, you think a lvl 5 trainer is worth 30k/week (probably a somewhat high estimate, but the market will decide) and his weekly salary will rise with 1,8%/week. If you are able to get a trainer with 18k/week salary you will be able to keep him for 29 weeks before his salary will pass the 30k/week mark (you could keep him even longer, but then you would have to have payed much less then the number we are getting at). In that 29 weeks you would have been able to save 162k (which you didn't pay because you trainer didn't ask 30k salary every week), and that would have been a fair price to pay him to start with... All the numbers are fictional, but I hope you get my point. Somewhere there will be an average price for each level, we just have to find out where... :)

From: direct
This Post:
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49875.172 in reply to 49875.171
Date: 10/13/2008 1:44:41 PM
PAF.bg
II.4
Overall Posts Rated:
120120
As a new player I can say that it's not fair for the new players. You all have good staff for almost free with old system and now I have to pay at least 300K to get 2-3 level staff. And this is all the money new clubs have...

From: Thijs

This Post:
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49875.174 in reply to 49875.172
Date: 10/13/2008 1:48:20 PM
Overall Posts Rated:
9292
The 300k isn't the problem, the weekly salaries will be... Start out with a lvl 1 trainer and train FT our stamina! You will save 20k/week and still be able to upgrade your players. And in 5 weeks you will have saved 100k which will buy you a lvl5 trainer easily...

This Post:
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49875.175 in reply to 49875.172
Date: 10/13/2008 1:59:37 PM
Overall Posts Rated:
303303
I paid $27K more a week for Staff before this was implemented, and that was for a long time, so it evens out.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
49875.176 in reply to 49875.175
Date: 10/13/2008 2:15:24 PM
Overall Posts Rated:
11
Well, I couldn't be more disappointed. The last thing I was expecting was to have to screw around with my staff more. And now I have to bid and auction for them. I'm not a day trader, I hate player auctions here and in Hattrick, but I deal with them. I'm a working professional who likes to drop in here for a bit of entertainment. I have no time or interest to be forced into bidding for my staff or suffering constantly increasing costs. I think this about does it for my Buzzerbeater experiment.

From: Thijs

This Post:
00
49875.178 in reply to 49875.177
Date: 10/13/2008 2:27:34 PM
Overall Posts Rated:
9292
And you weren't falling behind when you were waiting for a lvl 7 or higher trainer (old system) to come around? It was fair that the people who started a month earlier and had been able to get that lvl 10 trainer could get a bigger and bigger lead over you? In the long run the cost of the new system might be slightly higher on an average weekly base, but it will be for all of us!

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