1) And in the same way that bots are awfully bad the teams in D.2 are awfully good compared to what you get when you start. And winning is always more fun then losing. No matter how bad the competition is. When one does not know better one will enjoy beating bot teams.
An easy game is something that no one will play.
A too hard game is something that will get some tryouts, because beating a hard game is fun.
But, an impossible game (due to luck of competitiveness) is something that will not grow - as happens to this game, who is stuck on 50K users, although very good features it has.
2) After that first season they will have a somewhat higher spirit from bashing bots all season long and has gotten attached to the game a bit more and maybe then wont see losses as such a hopeless thing. They may have invested enough time in the game so that they have gotten hooked and will stay and see their team grow.
They will get into a wall, and understand that there is no chance crossing it. The same as it happens now.
There is also 4 D.2 leagues so the competition in the different leagues will be more even then it is today.
Not relevant, as spreading the new users between all 4 D-2 leagues is something that can be done today w/o all the other not-relevant suggestion of using D-3 division.
Again - the spreading suggestion as nothing to do with the Div-3 suggestion.
The only connection between them is that they will not change a thing about the community size at those micro-nations.
In addition - in case they get even, they will still find that each season there are a bunch of users that are much stronger due to long time at this game where they kept piling up assets, and they will... leave the game.
This has proofs - In case it was not the case, other nation, that are not micro-nations, would have grown and not just kept their size or even get smaller.