BuzzerBeater Forums

Suggestions > why is buzzerbeater shrinking in size?

why is buzzerbeater shrinking in size?

Set priority
Show messages by
This Post:
00
171278.17 in reply to 171278.11
Date: 1/23/2011 3:38:19 PM
Overall Posts Rated:
406406
It seems to me that more and more established and pretty succesful teams quit the game. I dont know if this is a worldwide trend, or just some coincidence that occured in Austria in the last few months.

There is not much left to do and work for, once you built your stadium and got stuck in a competitive league...

This Post:
00
171278.19 in reply to 171278.17
Date: 1/23/2011 4:10:52 PM
Overall Posts Rated:
699699
Players will quit, new players will join, nobody will play BB forever.

I have noticed a huge crash in the number of votes for NT elections. S13 was a record high with a big surge, numbers are awful for the last elections in comparison and the trend is "worldwide". Italy is a very eloquent case.
Any reason for this ? S13 elections were held in summer for the north hemisphere but Argentina or Australia show the same trend.

This Post:
00
171278.21 in reply to 171278.20
Date: 1/23/2011 4:36:07 PM
Overall Posts Rated:
699699
I didn't remember it. I hope BB has noticed it then and will advertise the elections again in the future. It's a cheap way to try and get players more involved in the community.

This Post:
00
171278.22 in reply to 171278.21
Date: 1/24/2011 1:52:48 AM
Overall Posts Rated:
406406
There was a suggestion to put more NT-related stuff in the news (game announcements and so on), so every team could see whats happening with the team. That could raise the interest in the NT.

I think if we could build more things, like training facilities or different stadium upgrades that could help to keep the interest high.

From: chihorn
This Post:
22
171278.25 in reply to 171278.24
Date: 1/24/2011 11:47:54 AM
New York Chunks
II.2
Overall Posts Rated:
943943
I've always maintained that it's really hard for teams to promote since older teams tend to have more cash and/or better players and can maintain better rosters longer. I've finally gotten my team to a competitive level in D.II, but I'm out of cash. Older teams can have "break even" rosters and not turn a profit, but still have a cushion for roster upgrades. I cannot make an immediate roster move and I don't have a cushion, so I have to be creative if I want to try and improve my team.

I think either they economic system needs to help churn teams from the bottom to the top faster, or find some way to make the bottom divisions more exciting somehow if teams are just destined to stay there longer, such as develop more of a "league history" archive. I feel pretty entrenched in my D.II league right now since I've been it for a bunch of seasons already (sort of stagnating), but the other teams are mostly pretty experienced so we make it fun for each other. The lower divisions don't have those sort of teams, and managers are more likely to quit, so something needs to make it fun for teams in those leagues that have a hard time promoting so fast.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
11
171278.26 in reply to 171278.25
Date: 1/24/2011 8:58:58 PM
Overall Posts Rated:
809809
i can only speak for australia but things here economically have changed a lot in the last two seasons

when i won div 3 to advance to div 2 i had a bunch of 10-15k players

but now with the massive pile of cheap free agents flooding the market every day every team in d3 can afford to buy guys wih 40k+ salaries, i see some with players of 100k+

it is great that they can afford to buy them but they cant afford to keep them

i was making a lot of money, improving my arena, upgrading staff, (buying the occasional overpriced player as well) and saving a lot for when i made it

now i cant see how they can be making any money at all - it is a different problem - but still one that is making this game even less about match tactics and training players, and more about the great stockmarket game that also has a basketball theme

no-one is forcing anyone in d3 to have 80k players, but when your rival buys one (and for less than 1 million) then you need one to stay competitive

Last edited by abigfishy at 1/24/2011 9:00:50 PM

This Post:
00
171278.27 in reply to 171278.26
Date: 1/24/2011 9:37:51 PM
Overall Posts Rated:
209209
Totally agree.
I've always resisted that urge and never bought a player for more than 100k on the market, or for a salary higher than 7k. I think that's what lower league teams should do. When I promote to D3 it will be a struggle to stay there for a few seasons, but if I ever want to get to the top that's the only way I see fit.
Right now, players with high salaries are cheap to buy, and that's a result of people investing in training prospects for many season who failed to see that the demand was not going to stay high. Maybe there should be a warning when you're in division 4 and want to bid $ 1000 on a 80k salary player, but at the end of the day, new managers have to be smarter, too.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
Advertisement