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What do you think of cross-training?

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191983.17 in reply to 191983.16
Date: 7/27/2011 7:59:32 PM
Overall Posts Rated:
155155
Actually, some people would tell you to even take the neutral answers out (since what is important is those who agree or disagree, since those are the people who enjoy the game more or less because of the change). So that would mean, so far, 36 people disliked it as opposed to 12 who like it. A shocking 75% so far.

Run of the Mill Canadian Manager
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191983.18 in reply to 191983.17
Date: 7/27/2011 8:47:26 PM
Overall Posts Rated:
699699
lol

The answer is "It's too early to...", not "no opinion".
I should have known you have knowledge of surveys to try and distort it like that ;)

We are reluctant to change, our gut reaction is to say no in the face of uncertainty as a form of protection.
The NO will want to voice his opinion, he will behave actively in a mechanism of defence.

Simplistic polls don't work :)
But it's a way of gathering people and getting opinions.

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191983.19 in reply to 191983.18
Date: 7/27/2011 8:52:49 PM
Overall Posts Rated:
155155


Simplistic polls don't work
But it's a way of gathering people and getting opinions.


Poorly designed polls don't work. Simplistic, unbiased, randomly sampled surveys do.

Of course, this isn't a random survey, so it is complete garbage either way. But I just wanted to throw some interesting thoughts on survey design and analysis out there.

Run of the Mill Canadian Manager
This Post:
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191983.20 in reply to 191983.15
Date: 7/27/2011 9:23:06 PM
Overall Posts Rated:
2323
Yes. It's simple math.

10 percent of primary training is given to a random skill.

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191983.21 in reply to 191983.20
Date: 7/27/2011 10:05:43 PM
Overall Posts Rated:
155155


10 percent of primary training is given to a random skill.


Please understand, I am with you here. I'm not liking the changes. But you have to read a bit more closely. It says the average player in the game will train 10% worse, with the other 10% going to a completely random skill.

That's only the average player. It also seems to explain that, for a player with all equal skills, he will train just about as fast as he does now (I assume that means no random training, too).

Still a very weird system.

Run of the Mill Canadian Manager
This Post:
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191983.22 in reply to 191983.21
Date: 7/27/2011 10:29:40 PM
Overall Posts Rated:
146146


10 percent of primary training is given to a random skill.


Please understand, I am with you here. I'm not liking the changes. But you have to read a bit more closely. It says the average player in the game will train 10% worse, with the other 10% going to a completely random skill.


The news keeps getting worse for me every season with recent changes. Every strategy I try to utilize is taken away and this one is utterly useless and should be an option (hell, make it the default option) for users, but not a requirement. This change greatly helps some teams and players like SF trainees, pure Cs, etc and kills others who are trying to use a cost-effective strategy.

Now my favourite player will receive more? than 10% of his already slowed down training towards skills I don't need him to have and one skill that I'm vehemently against him having which is rebounding. I need every advantage I can get and this isn't it.

This Post:
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191983.23 in reply to 191983.13
Date: 7/27/2011 10:30:57 PM
Milwaukee Lethargy
III.8
Overall Posts Rated:
849849
Second Team:
Miłwaukee Lethargy
As an aside, I would not mind the cross training if the manager could decide what to cross train. In other words, decide what primary skill to train and what other skill to cross train (or even if they should cross train).

This would be nice.

Message deleted
From: Amarestars

To: Coco
This Post:
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191983.26 in reply to 191983.25
Date: 7/27/2011 11:50:56 PM
Overall Posts Rated:
2323


He's saying that neutral options skew polls...so taking the like and dislike polls, 70 percent dislike it. Not hard to understand.

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