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Targeting minutes per player

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198864.17 in reply to 198864.16
Date: 10/19/2011 2:51:56 PM
Overall Posts Rated:
105105
As I've already read this argument and I feel that what I've wrote is already read up to a point, I will just give one point why saying that "timing players is a key element in the game and hence should not allow this abiility" is just no true.

The point is that currently the user can already define which player will be a starter and who will be a backup, how stricted the depth chart is to be followed, etc.

When one defines that he definately does not mean that the starter needs to play less than his backup.
This happens and not rarely.
My suggestion is to actually giving the user the abillity to manage his team.
Currently it is less time managing and more randomness managing timing.
This is not the way it should be.

This Post:
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198864.20 in reply to 198864.19
Date: 10/19/2011 5:19:48 PM
Overall Posts Rated:
105105
All the things you wrote are known and true.

Still, when a coach of a ("real") team gives the backup a lot of minutes although he had a rough and intense week (minutes wise) and does not let the starter play much in comparison.
All this up to a point that the starter plays about a third of the time the backup plays in that specific game, and all of this happens just beacause the game was going to garbage time and you're team is on the winning side.
When all of this happens in a "real" world, the coach is not going to succeed or stay a lot of time in his position...

At least this is bad implementation of the coach-engine, and should be fixed regardless of user definition.

The game cannot rely that much on randomness [this is basicaly the current situation regarding minutes spreading].
When the manager (user) gave the starter its place (as a starter) it surely doesn't meant that the coach was requested to give him less minutes in a game where there was no reason not to give him more minutes.

This Post:
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198864.21 in reply to 198864.20
Date: 10/19/2011 5:33:39 PM
Overall Posts Rated:
459459
I cannot disagree with your more that the minutes a player gets are random. I haven't had a management issue in about 12 seasons. It's not random, except for injuries and frequency of fouls (which isn't even that random).

In the "real" world, if a coach is blowing every team out and getting into garbage time every game, he will be around for a very long time.

Once I scored a basket that still makes me laugh.
This Post:
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198864.22 in reply to 198864.21
Date: 10/19/2011 5:44:04 PM
Overall Posts Rated:
105105
The randomeness is not the minute that will be given in a specific game, repeating every factor in it.

Maybe naming it randomeness wasn't the right word.

Anyhow, in the scenario already given, any coach in the real world (with minimal sense), will know that there is no reason to give more minutes to the backup that played a lot that week over the starter that didn't play to much that week.
Again, in a game that went to garbage time due to your team beating the other team!

If we also continue with the real world comparison, lets take the current (or at least the one who played two years ago) SA spurs team.
It is a very good team but with some aging issue...
In case Ginobili (for example) would have get 48 minutes (or so) per game, the team would beat most of the teams, but in the end of the year at the playoff this player would be exausted.

This Post:
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198864.23 in reply to 198864.22
Date: 10/19/2011 5:52:45 PM
Overall Posts Rated:
394394
Look. Just list 7 players. Play, follow depth chart strickly. Do not assign positions you are training. Example. Your training Center. List the 2 reserves for the PG, SG, and SF position, leave empty the PF and C position and you'll have a whole lot less problems. Its been working for me. I rarely have minute problems, and can regularly get 3 players with 48+, while single position training.

This Post:
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198864.25 in reply to 198864.23
Date: 10/19/2011 6:04:09 PM
Overall Posts Rated:
105105
WHat you gave is a single case solution.

When you want to train two players and not just one (for example) you need the minutes split much better.
Especially when you have other limitations for some of the games that are not only related to training consideration.

A coach-engine much be define in a way that, in the scenario I gave, he will act reasonably regarding the minutes splitted in that garbage-time while winning the game.

This Post:
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198864.26 in reply to 198864.25
Date: 10/19/2011 6:07:59 PM
Overall Posts Rated:
394394
I've had no problems get 48+ mins for 6 players, doing it my way.

This Post:
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198864.27 in reply to 198864.26
Date: 10/19/2011 6:26:29 PM
Overall Posts Rated:
105105
Yes, but they where 6 splitted to 5 positions.

In case you want to train 2 C, and one of them is your main player and the other a prospect, it is not that simple...

And again, simple or not does not answer to the issue I've raised regarding the logic of a coach in the case stated.

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