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Minutes from Forfeited Game

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This Post:
00
239677.18 in reply to 239677.17
Date: 3/28/2013 4:43:36 PM
Overall Posts Rated:
3333
Your main reason doesn't make sense. It's not like whoever initiates the walkover gets the 48 minutes. The opponent does. So you can't just say 'oh I'm going to not set up my lineup so I get 48 minutes'. It hinders your team while potentially helping the other team. Potentially being a key word. As GM-Manon pointed out you still can get injured. And it's obviously not just my view since it's been repeatedly discussed in the suggestions forums. You're right on one thing though, they will never change it. They are way too reluctant to make changes in general, hardly any non-minuscule changes have been made since season 6 so..

Anyway I'm still sticking by what I believe, and that is it's not fair for you to suffer just because the other manager doesn't play this game anymore or was just too lazy to set up a lineup. Being active in this game should be rewarded, not the opposite which is now the case.

This Post:
00
239677.19 in reply to 239677.18
Date: 3/28/2013 7:02:58 PM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
719719
Second Team:
Canada Purple Haze BC
How about the punishment for a team in this league
http://www.buzzerbeater.com/league/130/overview.aspx
The first place team not only lost training with the walkover, but it was the only one
so the last place team lost by an average score of 100 points to all the other teams
and the walkover is now 50, so the first place team will be -50 in PD to very other team in his division

This Post:
00
239677.21 in reply to 239677.20
Date: 3/28/2013 9:27:03 PM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
719719
Second Team:
Canada Purple Haze BC
+1 Amen

This Post:
00
239677.22 in reply to 239677.20
Date: 3/29/2013 3:35:12 PM
Overall Posts Rated:
3333
Fair point. That could eliminate even more problems.

Although on a side note I don't believe it's giving "FREE" 48 minutes when you set your lineup accordingly. But anyway, I don't want to sound like I'm arguing just for the sake of arguing, so let's agree to disagree.

From: GM-hrudey

This Post:
11
239677.25 in reply to 239677.24
Date: 3/30/2013 12:35:35 PM
Overall Posts Rated:
32293229
I had a couple of suggestions:

1. If you forfeit, you lose training for the week.
2. If you forfeit, you pay a fine equal to the TV contract.
3. For draft order, teams with forfeits select later than all the other teams. (Except that if a team forfeits and is replaced by a new owner, the new owner wouldn't be penalized for the old forfeits).

I think a default all-lucky fan lineup except with maximum agreeableness rather than maximum aggressiveness would also be a fine addition.

This Post:
11
239677.26 in reply to 239677.25
Date: 3/30/2013 1:05:31 PM
Overall Posts Rated:
596596
I had a couple of suggestions:

1. If you forfeit, you lose training for the week.
2. If you forfeit, you pay a fine equal to the TV contract.
3. For draft order, teams with forfeits select later than all the other teams. (Except that if a team forfeits and is replaced by a new owner, the new owner wouldn't be penalized for the old forfeits).

I think a default all-lucky fan lineup except with maximum agreeableness rather than maximum aggressiveness would also be a fine addition.



For sure - reducing Lucky Fan aggressiveness would be a great step. No reason a random player from the stands should be able to draw fouls consistently off of professional basketball players.

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