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Suggestions > Training change

Training change

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258743.17 in reply to 258743.16
Date: 5/10/2014 12:37:59 PM
Overall Posts Rated:
312312
I really don't understand the questions you are asking me, as that don't appear to be related to the statements I made, but I can try to respond to your general comments.

No matter how the training is set-up, it will not be realistic. That's simply recognizing that this is a simulation. Whether one approach or another is more "realistic" is largely a subjective evaluation of each user with regard to what they consider to both be realistic and important. While I fully agree that the current training system in BuzzerBeater is not "realistic", I don't find what you have described to actually be very "realistic" either. But a debate about the subjective nature of "realism" is pointless, although that largely appears to be what is behind your suggestion.

Your proposal makes both training and game planning easier simply because it disassociates them from each other. Doesn't really matter what other options you try to add back on on either side to increase the difficulty of each one independently because you have still completely removed one of the biggest strategic elements from the game by separating training from the games. Having training linked both to the minutes a player plays in a game and the positions they play at is one of the most important strategic elements to this game, since to really train a player well, a person has to play him out of his best positions at times, which will reduce the strength of his team on the court. For example, making those decisions around which games to train a center at point guard to increase is passing or outside defense is one of the key elements of the game. Your proposal removes that and replaces it with a number of proposals which I think involve little strategic thought or planning. Therefore, in my opinion, they lessen the game. Whether or not they are "realistic" is very much a tertiary consideration.

This Post:
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258743.18 in reply to 258743.17
Date: 5/10/2014 2:49:57 PM
Overall Posts Rated:
55
that is what i was asking, i understand you point of view now, it seems you like this system probably for the exact same reason i dont, i dont like to train only one skill, and while training out of position doesnt bother me much now because i new so my team isnt good anyways, i can tell it will be something i will not like later either, every time i do it i will feel like its pointless. that said i think i understand now why you like, correct me if im wrong but you like it because adds a strategy that is constantly forcing the owner to choose between either playing for the now or training for the future.

i think we just have to agree to disagree, that said i do thank you for taking the time to explain your view to me, i didnt understand it till now, +1 for you