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Managing minutes

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264730.17 in reply to 264730.1
Date: 11/6/2014 1:27:03 PM
Overall Posts Rated:
419419
There is no point in trying to manage minutes, apart from training, since GS is bugged and totally relied on luck.

You can hit the GS training button and magic will happen.

You can even set your players play 96 minutes and, don't worry, they'll pop in GS as it's proved here: http://www.buzzerbeater.com/community/forum/read.aspx?thr...

This Post:
00
264730.18 in reply to 264730.17
Date: 11/6/2014 4:28:57 PM
Overall Posts Rated:
6161
I wouldn't say totally relied on luck, but it is bugged. My experience has been that, on average I'll get GS pops if they're in the 60-70 minute range. But I've had players with way too many/too few minutes get pops, and those on the 65 minute sweet spot drop. I realize age and stamina are variables, but anyone who plays 60-65 minutes shouldn't drop. There is definitely some random pops & drops thrown in every week. If I were a programmer, I would call it the new "Illness Feature!" Yes, your guard got 68 minutes, but it's cold & flu season, you know. And maybe your 96 minute dude is hitting the steroids.