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Season 35

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From: BPI

This Post:
00
278957.17 in reply to 278957.16
Date: 8/5/2016 8:57:12 AM
Overall Posts Rated:
2828
Here are my results with team rebounding training the since the week with 13 pops. I don't recall off hand now if that was my first or second week when that happened, but here is the layout from that point:

Week 1: +13
Week 2: +2
Week 3: +2
Week 4: 0
Week 5: +4 with a stamina drop

So that still averages out to 4 skill pops/week.

This with a minimal trainer. Obviously, younger guys develop faster. I'm moving to a different training this week, but I haven't decided which, yet. I may stick with IS to continue to build the interior game.

To your other question, obviously, younger guys develop faster in general. I seek younger, higher potential guys. My main objective now is to find a solid core of U21 guys as my starting point of trying to compete again, mainly through the draft as I generally don't have a lot of time to scour the transfer market for steals. Accordingly, there may be the odd PF/scorer that I keep to facilitate Cup runs until the 26-30 range.

I think there are 3 prime windows to sell a guy...1) their first year; 2) the 26-30 range, if you've managed arena and other business aspects wisely, you should be able to find a better, younger replacement develop them a little more, sell them for more and keep that cycle going; and 3) 32-33 when they still have value, for teams looking for economical veterans for promotion/playoff pushes.

I have $8.4M in the coffers, so once I have that youth core in place, I'd be looking for 1-2 pieces that I haven't been able to find/develop when I am ready to start competing. That may not be for another couple seasons. I'll probably sell most of the guys I won't keep by the time they are 26.

From: BPI

To: BPI
This Post:
00
278957.18 in reply to 278957.17
Date: 8/5/2016 11:16:20 AM
Overall Posts Rated:
2828
I should add, I've put zero effort in competing in league. I play a different starting 5 every game and use Strictly Follow Depth Chart, but I dress 2-3 bench players in the event of foul outs/injury so at least somebody is getting those minutes. At the end of the week, then you just put those players in the same position to sub for each other to get those minutes in.

From: Penumbra

To: BPI
This Post:
00
278957.19 in reply to 278957.18
Date: 8/5/2016 4:09:36 PM
Overall Posts Rated:
1818
Im trying to make the playoffs. I need more audience attending my games. I see them as the most steady income in the game.
My struggle is my trainees' salaries are getting too high and my income is too low.

From: BPI

This Post:
00
278957.20 in reply to 278957.19
Date: 8/8/2016 1:33:19 PM
Overall Posts Rated:
2828
I'm really perplexed as to why your income is so low. Your player personnel is only about $70K. What are your staff salaries and weekly gate receipts?

My guess is you have too much going into staff.

Last edited by BPI at 8/8/2016 1:33:30 PM

From: Penumbra

To: BPI
This Post:
00
278957.21 in reply to 278957.20
Date: 8/8/2016 9:43:53 PM
Overall Posts Rated:
1818
Wow, I know I have been overpaying my exceptional trainer but his salary has ballooned way out of control he is almost $75k per week right now. I told you I'm overpaying him and he developed a stripper or cocaine habit lol.
He is getting the axe and soon.
EDIT: As soon as I can buy one for under 600k.

Last edited by Penumbra at 8/12/2016 11:56:01 PM