If the prices drop now the ones who have sold in these high price times and amassed lots of cash would be in a very good position. And we dont want to support those nasty tankers do we ;)
I'll tell you another thing. The only way to deplete capital locked into players (the $$$ value of the rosters) is to devalue skills points. To devalue skill points you need to increase the average skill count in the game, this is because there is a cap to training so players cannot improve indefinitely. Barring another user exodus (combined with FA) the only way to do that is boosting training. A general reduction of skill count across the game (which has happened) DOES NOT affect the capital locked into players unless it is so severe that top and bottom are very close, because whoever has the best players (even though today best players are much worse than yesterday's) will always have more capital. As an added consequence, if top and bottom were close (eg D1 90 TSP average, D2 75 TSP and D3 60 TSP - untrained...) training would be almost meaningless.
Right now and until a) training is improved; b) they quit the game, you will not be able to affect people with the most money (players+bank account+seats built) if they behave rationally and swap pieces over time.
To fully comprehend how bad the current economy is skewed in favour of teams with very expensive rosters you need to see what happened to the transfer fees of high salary players. Now high salary players are at a premium, they go for high money. In the past high salary player went for low money on the TL because people correctly factored in the salary in the overall cost: then you had a situation where the value of the roster (in terms of potential sale return) was fairly low, therefore teams competing at the top were not carrying 30m, 40m in players, but a fraction and it was easier for up and coming teams to acquire similar players too. The reason why high salary players go for a lot of money now is because there are fewer of them and they are likely to be difference makers (and also because increasing the floor pushes people to invest in players even if they don't want to). In the past you often saw 250k salary players go for less than 20k, now they go for millions. The difference was: it was cheap to build a top team, but then it would cost you a lot in salary (ie. you'd run a weekly loss). The other managers however would have more value locked in players AND make a weekly profit, so at the end of the season they would have a lot more money (both bank account and player worth) than the guy spending on salary. It was a system that worked efficiently to replace people at the top (unless they also resorted to other tactics like daytrading).
People said back then that there was no incentive to train. It was true, but there is no incentive today either, because no incentive has been introduced. If you want to incentivise training you give sweeteners (some kind of advantage one way or another) to those who train or you make it cheaper or faster to train, you DO NOT manipulate other aspects of the game (namely player prices, ban daytrading, create ad-hoc taxes) hoping that it will affect training. WHERE is the evidence that higher prices have increased training? All I see is falling player skill across league levels. I was among those who warned Marin not to remove FA when it was clear Utopia was affecting prices, he ignored that for a couple of real life years. Now he's listing 40yo FAs with 60 TSP...
Last edited by Lemonshine at 7/6/2017 10:18:19 AM