Player Build 2: Shooting Guard
SG and PG are pretty similar, probably the biggest difference being the importance of PA and JR.
1. Similarly to PG, OD is the most important skill. However unlike PG, JS is also very important here, so we can try pushing it to 21 if we can.
2. Similarly to PG, HA and DR comes next, for the same reasons.
3. IS comes third, for the same reasons.
4. Instead of PA, we have JR here. In case you didn't know yet, JR is not a 3 point shooting stat. All jumpers (midrange or threes) are calculated using JS. But the further away your player shoots from the basket, the "lower" their JS will be. So let's say they have 20 JS. Their JS might work like 10 JS if they're shooting a 3. So JR will reduce the "penalty" imposed by the distance. So if they have high JR, they might be shooting from the arc like someone with 15 JS instead of 10 JS. So it's useless to have high JR but low JS.
5. PA comes at the lowest priority, but you need to train it to around 10-11.
Suitable height for a SG
Unlike PG, where PA is not affected by height, JR trains better with shorter players. So it's best to get players as short as possible. I won't go for players above 6'2". If they're 6'2" or more, I'll probably train them into PGs.
Training Program
1. 1 on 1 forwards
Just like PG training, jack up their HA and DR with 1 on 1 forwards. Do note go for 1 on 1 guards, because 1 on 1 forwards give you a boost in IS. Go all the way until 19 HA, or if your DR hits 20.
2. JS for forwards
Unlike PG training, we're going with JS first, as JS is a very important skill. Going up to 19 would be fine, since JS will pop with IS and JR training which is what we will be doing later. But remember, it is JS for forwards, because it will also improve IS. JS for wings and guards do not give IS pops.
3. IS for C
You'll have to play your trainee off position at C. The good thing is, with 20 JS, your trainee will definitely be torching opposite Cs with reverse patient. You can go all the way to 20 if you like, since your player's IS would already be considerably high at this point. Stopping anywhere between 18-20 is okay (but ideally you'd want 20 IS).
4. OD for PG
All the way to 21 OD. The high IS would also give elastics to ID, which will pop from this training.
5. PA for PG
Push it up to 10 or 11. Nothing less. After that you can go for outside shooting for SG to train JR, all the way until he caps.
The final product should look something like
JS 21
JR 13
OD 21
HA/DR 20
PA 11
IS 20
Salary: 160k
Extra notes:
Similarly to PG, get a player with low RB because RB eats up a lot of potential.
SGs are very much cheaper than PGs because PA is soooo expensive. Alternatively, if you don't hit 21 JS after all that IS and JR training, you can bump JR one level higher to 14.