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Training Guide

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This Post:
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326268.17 in reply to 326268.16
Date: 1/19/2025 10:53:22 AM
Tampines Fusion
SBBL
Overall Posts Rated:
440440
Second Team:
ActiveSG Basketball Academy
Player Build 2: Shooting Guard
SG and PG are pretty similar, probably the biggest difference being the importance of PA and JR.
1. Similarly to PG, OD is the most important skill. However unlike PG, JS is also very important here, so we can try pushing it to 21 if we can.
2. Similarly to PG, HA and DR comes next, for the same reasons.
3. IS comes third, for the same reasons.
4. Instead of PA, we have JR here. In case you didn't know yet, JR is not a 3 point shooting stat. All jumpers (midrange or threes) are calculated using JS. But the further away your player shoots from the basket, the "lower" their JS will be. So let's say they have 20 JS. Their JS might work like 10 JS if they're shooting a 3. So JR will reduce the "penalty" imposed by the distance. So if they have high JR, they might be shooting from the arc like someone with 15 JS instead of 10 JS. So it's useless to have high JR but low JS.
5. PA comes at the lowest priority, but you need to train it to around 10-11.

Suitable height for a SG
Unlike PG, where PA is not affected by height, JR trains better with shorter players. So it's best to get players as short as possible. I won't go for players above 6'2". If they're 6'2" or more, I'll probably train them into PGs.

Training Program
1. 1 on 1 forwards
Just like PG training, jack up their HA and DR with 1 on 1 forwards. Do note go for 1 on 1 guards, because 1 on 1 forwards give you a boost in IS. Go all the way until 19 HA, or if your DR hits 20.

2. JS for forwards
Unlike PG training, we're going with JS first, as JS is a very important skill. Going up to 19 would be fine, since JS will pop with IS and JR training which is what we will be doing later. But remember, it is JS for forwards, because it will also improve IS. JS for wings and guards do not give IS pops.

3. IS for C
You'll have to play your trainee off position at C. The good thing is, with 20 JS, your trainee will definitely be torching opposite Cs with reverse patient. You can go all the way to 20 if you like, since your player's IS would already be considerably high at this point. Stopping anywhere between 18-20 is okay (but ideally you'd want 20 IS).

4. OD for PG
All the way to 21 OD. The high IS would also give elastics to ID, which will pop from this training.

5. PA for PG
Push it up to 10 or 11. Nothing less. After that you can go for outside shooting for SG to train JR, all the way until he caps.

The final product should look something like
JS 21
JR 13
OD 21
HA/DR 20
PA 11
IS 20
Salary: 160k

Extra notes:
Similarly to PG, get a player with low RB because RB eats up a lot of potential.

SGs are very much cheaper than PGs because PA is soooo expensive. Alternatively, if you don't hit 21 JS after all that IS and JR training, you can bump JR one level higher to 14.

This Post:
00
326268.18 in reply to 326268.17
Date: 1/19/2025 10:57:35 AM
Tampines Fusion
SBBL
Overall Posts Rated:
440440
Second Team:
ActiveSG Basketball Academy
Player Build 3: Outside Forward

Placeholder post

Last edited by BuzzRBeater at 1/19/2025 10:57:53 AM

This Post:
00
326268.19 in reply to 326268.18
Date: 1/19/2025 10:58:09 AM
Tampines Fusion
SBBL
Overall Posts Rated:
440440
Second Team:
ActiveSG Basketball Academy
Player Build 4: Inside Forward

Placeholder post

Last edited by BuzzRBeater at 1/19/2025 11:00:00 AM

This Post:
00
326268.20 in reply to 326268.19
Date: 1/19/2025 10:58:45 AM
Tampines Fusion
SBBL
Overall Posts Rated:
440440
Second Team:
ActiveSG Basketball Academy
Player Build 5: All-Round Bigman
This is the standard bigman build. The build between C and PF aren't too different. Really costly, but not as costly as the mono C. There are several important points to take note of for high level bigmen:
1. OD is free, and is very important. It would be great to have their OD somewhere around 11-13, to prevent them from getting torched during reverse patient.
2. PA is free too. In order to limit TOs and improve team offense. Minimum PA would be 11.
3. The most important skills for such a player would be IS and SB. Surprise, it's not ID, that would be second most important.
4. JS is pretty important, as it allows you to run outside offense smoothly. PF will have more JS/JR, while you can have less JS/JR on C. But regardless, you still need a decent amount of them on your bigs.
5. Try to keep rebounds down. Not too low, somewhere around 14 will be sufficient. This is because rebounds take up a lot of cap space, and it is more beneficial to use that space to maximize other skills.

Training Plan
To be continued

Last edited by BuzzRBeater at 1/20/2025 10:46:48 AM

This Post:
00
326268.21 in reply to 326268.20
Date: 1/19/2025 10:59:15 AM
Tampines Fusion
SBBL
Overall Posts Rated:
440440
Second Team:
ActiveSG Basketball Academy
Player Build 6: Budget Bigman

Placeholder post

This Post:
00
326268.22 in reply to 326268.21
Date: 1/19/2025 10:59:31 AM
Tampines Fusion
SBBL
Overall Posts Rated:
440440
Second Team:
ActiveSG Basketball Academy
Player Build 7: Defensive Bigman

Placeholder post

Last edited by BuzzRBeater at 1/19/2025 11:00:20 AM

From: LDS

This Post:
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326268.23 in reply to 326268.17
Date: 1/19/2025 10:39:27 PM
LionDash
SBBL
Overall Posts Rated:
143143
one day.. i will build my own AI.. so far have zero luck on this.. hahah

From: BuzzRBeater

To: LDS
This Post:
00
326268.24 in reply to 326268.23
Date: 1/20/2025 9:34:15 AM
Tampines Fusion
SBBL
Overall Posts Rated:
440440
Second Team:
ActiveSG Basketball Academy
Haha, it is hard to get good draftees when your position is so high xD But if we give you a HOF trainee, I believe we will have Ghanya's successor.

From: LDS

This Post:
00
326268.25 in reply to 326268.24
Date: 1/20/2025 11:30:02 PM
LionDash
SBBL
Overall Posts Rated:
143143
I feel ghanya is a experiment.. I do wish can find AI or jokic/ Rudy Gobert player ><