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Day trading?

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From: CrazyEye

This Post:
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68476.17 in reply to 68476.15
Date: 1/18/2009 2:22:23 PM
Overall Posts Rated:
959959
i pay higher fees, because i sold more players in the last 14 weeks, exactly i sold 14 player in this time ;) When this system Startet, my fee are lower then actually.

And i thought you mean the 80k in the last two week^^

PS: In ht the most div I teams, ain't traders so it isn't impossible to get on top without trading, maybe it is impossible to win the Master or the BB but there are also kamikaze Teams who did not trade.

This Post:
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68476.18 in reply to 68476.16
Date: 1/18/2009 3:23:11 PM
Tiptoners
III.14
Overall Posts Rated:
1212
The tax system in place has worked to drastically reduce daytrading.

Daytrading will never be stamped out completely, nor should we choke the economy to do so.


Your answer has nothing to do with my posts. I could easily explain you that with details and arguments but I feel there is no point.

Only thing I can say is that I have the strong feeling that you did nt read well my posts or you did not understand them. Maybe my English is bad.... I dont know...

From: PunkFloid

This Post:
00
68476.19 in reply to 68476.18
Date: 1/18/2009 3:28:23 PM
Overall Posts Rated:
1212
I agree with GM-JuicePats. I've read all your posts and I hope I understood them but I dont agree. I think daytrading is very risky: You can earn much money by it but you can lost even more. I believe what is done against it is sufficient. And I think playing a game would not do much - the player is bought, plays a game a is sold just after the game. It is not so difficult to adjust your tactics so that he plays no more than 5 minutes so he doesn't do much trouble when he's a bad one.

Last edited by PunkFloid at 1/18/2009 3:29:04 PM

This Post:
00
68476.20 in reply to 68476.8
Date: 1/18/2009 3:54:37 PM
Overall Posts Rated:
9696
And I feel even more sorry about it when I see GMs explaining to new players how to do it instead of discouraging them and show them how the game should really be played.

I am not saying that it should not be a part of the game at all. But it should be restricted in such a way that people who daytrade should NOT get and ADVANTAGE (which they do now) over the people who play and make wins and advance or/and is making training strategies.


well.
As a GM , I think the task of GMs is to answer and help people with their questions as good as possible, as long as it is within the margins of the rules.

I like to point out to you that you seem to request from others that they read your posts well, while you don't seemed to have noticed I actually was discouraging daytrading by telling it is prety hard to do. And it is!

buying a 2k player and selling him for 125k to a noob isn't daytrading, it's cheating, and GMs WILL reduce the economy of the seller to a regular price for the player, which will nullify the profit, while the seller still paid the tax.
So doing this kind of 'trading' is a no go!

For your second paragraph I am totally puzzled about how you can write such a controversy.
It is absolutely IMPOSSIBLE to not get advantage from daytrading if you do it right. You put training and game play at the other end of the balance, but truth is that when everyone manages to do this all correct and gains maximum benefit from it, the gain from daytrading, even though limited by BB, will ALWAYS be an advantage, no matter how you turn it.

There are a ton of waterproof anti-day-trading systems that could be implemented, and all kinds of tricks won't work as good. a player needs to play 1 game per time he is put on the TL, ...rubbish, that is no anti daytrading system, is is a limitation, yes, but it won't take it away.
In BB there are limitations already, and prety good ones if you ask me.
per player you can not gain a big profit, since then it would be selling over regular prices and you will get a fine. users do not see this, so they might think it works, but no it realy doesn't, if someone sees it and reports it (and chances someone sees it are realy big since the TL is always crowded with interested people) you loose all your profit and risk a fine if you don't report it yourself!
So limited profit per player.
Then, the tax system makes sure the amount of players is limited too, since after a few, the taxes get so high, that even if you can get more from him then you paid yourself, you won't get to keep enough money after taxes to make profit from it.

Believe me. Even the cracks at daytrading can't make a huge amount from it.

Should BB decide it has to go, that nobody even can daytrade, it is easy to establish. A player bought needs to stay in the team for at least a full season, and has to play at least 15 games before he can get sold. End of trading. Period. This wouldn't even limit selling your own draftees and trainees.
So untill BB brings such a system, they do not want to destroy daytrading, because it IS part of the game.

If tomorrow someone comes to the forums complainting that expanding arena's gives an unfair advantage, what would you like BB to do? Set default arena sizes for all teams?
Do not reply to me by telling it is diffrent, because it isn't. It's part of the game. And the one who wants to see it gone can say just as well this is a manager simulation, where setting your tactics is the key, and arenadiffrences are unfair. To me it is just as valid as your argument.
Every aspect in BB is part of the game. if something arises BB wants out of it, they will make sure it happens. So if they don't, it's part of the game.

Hope you understand.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
From: Sosta

This Post:
00
68476.21 in reply to 68476.19
Date: 1/18/2009 4:05:47 PM
Tiptoners
III.14
Overall Posts Rated:
1212
I am sorry but I dont agree with you.

Even I have little time in the game I spend _a lot_ of hours in it everyday so I have a good view of what is going, specially with daytrades. And I feel that what is done is not sufficient.

Its very easy to earn "unfair" cash and quite hard to lose money if you have the minimum common sense. And even more in a fast - very fast way and from what I understand this is a long term game. Some examples I gave above and the everyday daytrades I see are the proofs.
Not to mention to servers excessive workload because of it that it could bring.

I never said eliminating all I said is restricting the unfair advantage that is gained from the big profits comparable to not doing it specially when you are in low or middle levels. It gives the impulse to people not to try and win and advance but to make big profits fast and then... win easily (or much easier) with the good players one can buy.

I was thinking same with you when I saw that restriction in Hattrick but from what I read it has helped. So I guess it would help here too. Maybe it would help more if they should play at least lets say 24-48 mins...? Is that better? In this case it would help more here than in Hattrick because here you have 5 players and not 11. So your arguments of not being enough is solved?
And I dont see in no way how this would crunch the economy.

Also you said nothing about the 2nd suggestion I made....
I have another idea as well: with players' contracts which would bring ( I think) more strategy, more management and less daytrading too. Maybe its not here the right place to post and I think I will do it in the suggestion forum.
[Added and posted at (69216.1)]


I feel (and prove it to my self every time I see it done) that Daytrading is totally against the concept of Basketball management game and that it brings unfair advantages. Small proofs the examples I gave above. Bigger proofs if you check the earning of the daytraders.

Also if BB realted guys feel this way about daytrading: that is that it does nt bring unfair advantages, that it is within the concept of the game and it is a "strategy" every can use and that it helps economy then I wonder why my post in the thread (68835.1) was deleted?

Last edited by Sosta at 1/18/2009 5:56:33 PM

From: CrazyEye

This Post:
00
68476.22 in reply to 68476.21
Date: 1/18/2009 4:18:27 PM
Overall Posts Rated:
959959
I was thinking same with you when I saw that restriction in Hattrick but from what I read it has helped.


it has helped?! It get implement next season ;) Are you an fortune teller?

Daytrading is more heavy here then in HT, i could tell ya because you have way higher fee here when you trade.



This Post:
00
68476.23 in reply to 68476.20
Date: 1/18/2009 4:43:58 PM
Overall Posts Rated:
6161
Should BB decide it has to go, that nobody even can daytrade, it is easy to establish. A player bought needs to stay in the team for at least a full season, and has to play at least 15 games before he can get sold. End of trading. Period. This wouldn't even limit selling your own draftees and trainees.
So untill BB brings such a system, they do not want to destroy daytrading, because it IS part of the game.

If tomorrow someone comes to the forums complainting that expanding arena's gives an unfair advantage, what would you like BB to do? Set default arena sizes for all teams?
Do not reply to me by telling it is diffrent, because it isn't. It's part of the game. And the one who wants to see it gone can say just as well this is a manager simulation, where setting your tactics is the key, and arenadiffrences are unfair. To me it is just as valid as your argument.
Every aspect in BB is part of the game. if something arises BB wants out of it, they will make sure it happens. So if they don't, it's part of the game.

Hope you understand.


Totally agree. Day trading is definitely part of the game. BB seems to be doing what they can to limit the advantage. If you have a market system in place to buy/sell players, there will always be people pushing the limits.

I for one like to have the opportunity to find a player on the TL for my team, and then sell a current one on my roster. So if the player I am selling has been on my team for only a few days, it might look like I am day trading. Really, I am just upgrading my team becasue I found a good deal on the TL. I accept the reduced amount I get from the sale because I did it to improve my team. I think that's the way the market is intended. IMO.

From: Astragoth

This Post:
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68476.24 in reply to 68476.21
Date: 1/18/2009 6:32:17 PM
Overall Posts Rated:
167167
i totally agree with you mate... on 2 points.

point 1) I used to post alot on the forums, but they are not discussions, because the majority off the people (like in real life) don´t listen to the points you bring up, the facts or your opinions. They will come up with reasons as to why you are wrong and are more interested than to argue than to have a healthy discussion. So i stopped posting. Just posting this to let you know you are right and not wrong...

point 2) I have been looking to improve my squad for weeks and weeks. I thought I have the money to do so, I can´t. Simply because "daytraders" or people that use the transfer market in a smart way or whatever you want to call it, buy players for inflated prices. Once when we put a BB account holder on the forums who had funny looking transactions on his transfer list we were told (rightfully) we shouldnt discuss this on the forums, we also got a reply that it was totally fair. Over the past few weeks, I have seen so many accounts with a few too many transfers where the buyer or seller disappeared in their transfer list and that are blatently daytrading. The problem is I am not allowed to post names here so wont do this. I will also not report them, because nothing will be done about it. Because these people with the too many funny transfers are still riding high and I am sure someone will have reported them already...

You are right to claim that daytrading will destroy the game in the long run, like it did to hattrick. The last 2-3 seasons they have been trying very hard to clamp daytrading in hattrick down. 1) i wonder why? because it is fair and good for the transfermarket and the economy like some state in this "discussion" 2) because it is the way the hattrick developers wanted to see hattrick develop? A game where most the daytraders are riding high? Off course there are some exceptions, but daytrading takes time too. Lets hope you and me are these excpetions. You cant do it in a week or two. In a season or 2 - 3 we will see many leagues won by daytraders.

As some stated in this "discussion" the daytraders make so much money because the new players buy the players at inflated prices and call these new players "stupid". Sorry, they are NEW players that means automatically stupid. I started like that in hattrick and I am sure many start like that in this game. Buying players you think that are good value for money without knowing that the best strategy is either to daytrade or to buy and train young players. You are given free virtual money!!! Like in the real world, when humans are given free money they want to spend it and feel powerfull.

I am afraid that like in hattrick the BB developers will take about 35 seasons to realise how bad daytrading really is. They surely havent played hattrick, else they would recognise that.

My final conclusion is my dear friend Sosta, the fun element (for me) in this game and hattrick is to see your players grow, and to perhaps one day gain honours, like U21 selection, NT or perhaps gain MVP in the highest league even if they end up in another team. That is what keeps me going and nothing else.

Last edited by Astragoth at 1/18/2009 6:34:13 PM

This Post:
00
68476.25 in reply to 68476.20
Date: 1/18/2009 6:38:03 PM
Tiptoners
III.14
Overall Posts Rated:
1212
As a GM , I think the task of GMs is to answer and help people with their questions as good as possible, as long as it is within the margins of the rules.

I like to point out to you that you seem to request from others that they read your posts well, while you don't seemed to have noticed I actually was discouraging daytrading by telling it is prety hard to do. And it is!


Indeed and we thank you for that and from what I have seen until now I have to say I really appreciate your efforts.
But you did nt really discourage him because its not hard to do and all it needs its time.
Maybe you could explain him and then tell him maybe its allowed in the game but it s not what this game is really about. But then again I am not qualified to tell you how to do your job.

buying a 2k player and selling him for 125k to a noob isn't daytrading, it's cheating, and GMs WILL reduce the economy of the seller to a regular price for the player, which will nullify the profit, while the seller still paid the tax.
So doing this kind of 'trading' is a no go!

Believe me. Even the cracks at daytrading can't make a huge amount from it.


Please I would be very glad if you would tell me if the following trade (which I posted above as a small example) is cheating while he made about 170,000$ in 3 days: (as well as the other examples I have mentioned plz)
[{quote}]
This player
http://www.buzzerbeater.com/BBWeb/playerbox.aspx?PlayerID...
was bought and sold within 3 days. It made a 177,600$ profit for his seller!!!
In just 3 days! From just one player! Without any additional training obviously so one could justify his earnings after the work he had done!!!

I know a LOT of players who need 8 or more weeks to make this profit. So this is not a 2k salary player for a new players. I ve seen much worst cases. This is just a recent one I recorded.

That is unfair advantage and that is why it is destroying the game.
[//quote]

And I have seen much more and worst cases...

For your second paragraph I am totally puzzled about how you can write such a controversy.
It is absolutely IMPOSSIBLE to not get advantage from daytrading if you do it right. You put training and game play at the other end of the balance, but truth is that when everyone manages to do this all correct and gains maximum benefit from it, the gain from daytrading, even though limited by BB, will ALWAYS be an advantage, no matter how you turn it.

As it is now you are right. What I am saying over and over is not eliminating Daytrading but rather restricting the grand profits from it. I gave suggestions above they would do it without chocking normal and "legal" economy without altering normal "training" sells or team upgrading tactics. When you buy a player and then you decide that does nt suit you or you got a better one you can sell him back. And if you sell him a bit more than you bought him you have your money back and all is ok. But if you sell him a LOT more then you get your money back and a mediocre or even a good profit but not a grand one!!!!!

Should BB decide it has to go, that nobody even can daytrade, it is easy to establish. A player bought needs to stay in the team for at least a full season, and has to play at least 15 games before he can get sold. End of trading. Period. This wouldn't even limit selling your own draftees and trainees.
So untill BB brings such a system, they do not want to destroy daytrading, because it IS part of the game.


Again I never said to go away all together. I keep saying that over and over again.
I say restrict the unfair unblanced advantages meaning rampant profits from people who abuse this system! And since it IS part of the game I still wonder why my post in the thread (68835.1) was deleted.

to be continued...

This Post:
00
68476.26 in reply to 68476.24
Date: 1/18/2009 6:49:14 PM
Overall Posts Rated:
167167
i have to add one thing... there is a small posibility they do something about daytrading, but that in no way we can see the results (like prices stay the same instead of getting changed on their transferlist etc). I think if a player cheats, by daytrading, it should be shown in the transferlist a player got punished for it when they reduce the price they received for the player.

Secondly, it is funny so many people also GM´s keep saying that daytraders get punished for overselling. Do they even know by how big a difference players get sold? What the values are where BB developers (in case they do punish "cheaters") punish cheaters. Is it selling 1 player for 5 million when their transfer value is 1 million? Because 1 player doing this and someone being so stupid and paying this in my opinion is less big a problem than one guy having every month 20 transfers and make $50000 per transfer all players bought for $1000. I am 300% certain these transfers hardly get noticed and punished. But do your own maths, we could be talking about 10´s off millions and I have seen it in BB already...

If the BB developers want to allow this kind off activity fair enough, but than don´t act/say you are tackling these kind off practices.

And to reply to what someone said. Limiting players to be sold when they are new to the team like they do in hattrick would cause problems for draftees? I am surely that you can program the game in a way to excempt draftees for the first time when they get sold...

This Post:
00
68476.27 in reply to 68476.20
Date: 1/18/2009 6:53:16 PM
Tiptoners
III.14
Overall Posts Rated:
1212
...continued

If tomorrow someone comes to the forums complainting that expanding arena's gives an unfair advantage, what would you like BB to do? Set default arena sizes for all teams?
Do not reply to me by telling it is diffrent, because it isn't. It's part of the game. And the one who wants to see it gone can say just as well this is a manager simulation, where setting your tactics is the key, and arenadiffrences are unfair. To me it is just as valid as your argument.


Well :-) It is Different :-)
Arena and its seats are your team's resources and you need to manage that as well.
And you need to maximize your resources as a manager.
And to do that you need planning and strategy for it as well. You need to see how many fans are coming, how to maximize their amounts their revenues and your income from them. You need to plan ahead your arena size and you need to plan your tickets price strategy and you need to invest for it.

Now a player that has been in your team for a whole 1!!!! minute!!!! its not a team's resource. And it needs no planning no strategy. Just time for research player prices and some clicks. No plan No strategy No game play No brain work.
But still more earning than the arena size optimizing.....

I know that it an aspect of the game :-) But the way it is now it gives negative input to it and not added value for the game and its game play.
But if BB wont see that then maybe :-) I ll start using this aspect as well so I stay competitive with the others and advance faster :-) Ah yes and dont forget the servers overload if a lot of people start doing it ;-)

BTW check please my suggestion (69216.1) and tell me if that would help at all...
Thank you again. I am just trying to suggest to keep and preserve the fun and the purpose of this game.

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