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New daytrading rules (thread closed)

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This Post:
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264414.175 in reply to 264414.174
Date: 11/10/2014 5:37:10 PM
Skytturnar
II.2
Overall Posts Rated:
1111
True, sorry for that. The fee applies simply for offering the player for sale which is not the right way in my opinion.


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This Post:
00
264414.176 in reply to 264414.165
Date: 11/10/2014 9:48:46 PM
Overall Posts Rated:
370370
I'm not a fan of Lemonshire propositions, nor I was agreeing with him in his way to discuss with hrudey, but if we look at the real facts, he did play 3 seasons in D3. In season 23, he joined the game and received his team for the last two scrimmages of the season. He didn't even play an official game, the play-down were before he signed up.

Thank you for the clarification, Perpete. For the record, I stand corrected.

This Post:
99
264414.177 in reply to 264414.176
Date: 11/11/2014 2:18:20 AM
Overall Posts Rated:
2929
I love all the changes introduced this season. I'm still having my doubts about the Stamina and Game Shape thing (if I understand it, Stamina has been enhanced in detriment of Game Shape). I actually loved bad game shape ruining the high K players of one-minded bullying teams. I like more the Spurs or Chicago teams type of play than, say, the Lakers or the Sixers of Iverson's days (although, I love AI).

Fellows will complain about anything. They think they are entitled to it, and bring a conservative me-me-me customer attitude. And althoug partially right, since some pay, and since this is too business for the BB-Marin (I guess), in my case I take it as a challenge and with a strategic point of view, rather than cry foul for EVERY little thing that supposedly goes wrong or "miss the mark", or whatever.

And for all the cry babies, they want realism and stuff, but they don't tell you what type of realism they are talking about. They want porntube-type realism where they can say "Please me, please me", not actual BASKETBALL MANAGEMENT realism, with strategy and analysis. Please, take a hard look at the NBA and perhaps consult the two or three Trade Machines at sports network's (like ESPN), or actually read the entire NBA's Collectibe Bargaining Agreement (CBA), and perhaps you can take a look at the REAL world of baskeball management: those are some strategically challenging set of rules you have there. Ey, people actually take PhDs on that CBA. I bet you would not last a day as a real GM.

So let's just take this game as it is, a strategic management masterpiece that simulates Xs and Os are basketball players. I like the narrative. I welcome more changes in the future, and some glitches (I would still like to see Starters names in Bold on the Game reports, just to mention a small example, to visually make it easy to check, track, compare and analyze stuff).

But for the most part, I think things are going good. Yeah, you have less users. I, as player, I prefer 20k good long-standing users, than 40k whining human bots that included, perhaps, 5k farms, or so.

Anyway, keep it up!

This Post:
00
264414.178 in reply to 264414.177
Date: 11/11/2014 2:57:24 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Good post :)

This Post:
00
264414.179 in reply to 264414.177
Date: 11/11/2014 4:57:01 AM
Overall Posts Rated:
14901490
"Please me, please me", not actual BASKETBALL MANAGEMENT realism, with strategy and analysis. Please, take a hard look at the NBA
Your idea of this game looks eerily similar to Wolph/Trainerman's.

read the entire NBA's Collectibe Bargaining Agreement (CBA), and perhaps you can take a look at the REAL world of baskeball management: those are some strategically challenging set of rules you have there. Ey, people actually take PhDs on that CBA.
The CBA is a set of rules on trades, cap, salaries. You'll find 0 rules on the game of basketball there. Besides, in BB we have no trades, no cap, no roster limit, no max contract, MLE, veteran minimum, no non guaranteed contracts. So yeah, NBA GMs and BB GMs do not have much in common at all.

But for the most part, I think things are going good. Yeah, you have less users. I, as player, I prefer 20k good long-standing users, than 40k whining human bots that included, perhaps, 5k farms, or so.
You are ok with low numbers of committed managers and so am I (especially because England is a reasonably sized nation). What if the majority of the current users don't share our opinion? Also, dwindling numbers aren't just a concern for how enjoyable the game is: why would a developer spend time on a game with a small userbase?

Coming back to daytrading, also known as the topic of this thread, the real reason why the transfer market isn't working properly and there are so many opportunities to exploit in BB is mostly due to lack of users. If you had 4-5 times the number of users, the market would have sufficient liquidity on its own that you wouldn't have to introduce rules preventing people from taking advantage.

Last edited by Lemonshine at 11/11/2014 4:59:20 AM

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