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DMI went down

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11477.18 in reply to 11477.17
Date: 1/10/2008 3:59:15 PM
Overall Posts Rated:
22
That would be really tough with the various skills that go into DMI.


no its not. last week 30k DMI form: strong => this week: 20k, Strong
hmmmm his sublevel might have dropped

for most players nothing is unknown in this formula. Only if player receives training, DMI would increase slightly, even if the form is exactly the same as the week before. Since u know which players u train, it is getting very easy after a while to interpret the DMI.


Edited by Huzzel (1/10/2008 4:12:17 PM CET)

Last edited by Huzzel at 1/10/2008 4:12:17 PM

This Post:
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11477.19 in reply to 11477.18
Date: 1/10/2008 4:21:28 PM
Overall Posts Rated:
303303
no its not. last week 30k DMI form: strong => this week: 20k, Strong
hmmmm his sublevel might have dropped


That's nice.

Now, let's review what Rob said:

I think DMI could be useful for working out a players sublevel of game shape.


In your example, obviously his sublevel dropped. How high of a strong was it before? How high is it now?

So yes, my statement of
That would be really tough with the various skills that go into DMI.
still stands.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
11477.20 in reply to 11477.19
Date: 1/10/2008 4:34:37 PM
Overall Posts Rated:
22
Now, let's review what Rob said:

I think DMI could be useful for working out a players sublevel of game shape.



yes! I am doing the same thing Rob does. Thanks for repeating what i have said. My point was that it is NOT tough to get a pretty good idea of the sublevel!!!


In your example, obviously his sublevel dropped. How high of a strong was it before? How high is it now?


think a little furhter or try it yourself. On your own team u have got obviously much more informations then just 2 weeks of training. After having done it some more times, u will get many informations, which will help u figuring out the sublevel pretty easy.

Rob and I probably dont care if the form is 8.26 or if its 8.34. (I would agree that 'THIS would be tough) However I believe this is not very important but it is important to know, if the form is 7.6 rather then 8.0 or if it is 8.4 instead of 8.1. And this is pretty easy to figure out...

Btw dont think we are getting anywhere with this discussion, I will stop here. I believe it is easy, u think it is tough (I havent convinced u probably). Everyone who read this thread can make his own decision, if he thinks DMI helps figuring out the sublevel or if he thinks it is too tough.


Edited by Huzzel (1/10/2008 4:44:32 PM CET)

Last edited by Huzzel at 1/10/2008 4:44:32 PM

This Post:
00
11477.21 in reply to 11477.20
Date: 1/10/2008 4:44:48 PM
Overall Posts Rated:
303303
And this is pretty easy to figure out...


All I'm going to say that it's very hard to do so, with so many other variables in DMI.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
11477.22 in reply to 11477.21
Date: 1/10/2008 5:02:06 PM
Overall Posts Rated:
22
ok i have tried to stop but since it might help somebody to use the DMI on his own, one last statement. ^^
those variables do not change, they are constant, therefore they are not needed to figure out sublevel
(unless u train the player, then those variables wont be constant anymore, however after a few weeks everyone will get at least a rough idea how much the DMI increaseses with training)

This Post:
00
11477.23 in reply to 11477.22
Date: 1/10/2008 5:05:46 PM
Overall Posts Rated:
303303
Other than for ensuring that training did occur, DMI is pretty much useless and isn't reliable for anything.

It's not called Deliberately Meaningless Index because someone was bored.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live