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Training Minute Management

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121301.18 in reply to 121301.17
Date: 12/9/2009 3:15:32 AM
Overall Posts Rated:
3333
My trainee's:

Player GP MIN
Gerard-Jan de Bevere 15 48,0
Riccardo Facchini 10 48,0

every match they played 48 min :D

This Post:
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121301.19 in reply to 121301.18
Date: 12/9/2009 3:19:43 AM
Overall Posts Rated:
196196
Nice - I have 3 x 48+ this week and a guy who fouled out with 20secs to go so he is just 48. I know there is a drop in training for these missed seconds but to even try to correct this in a future game at the expense of someone else then getting considerably less is nothing other than GM-absurd.

This Post:
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121301.20 in reply to 121301.19
Date: 12/9/2009 5:39:52 AM
Overall Posts Rated:
22
what do you think the difference would be between only getting like 47 min and 30 seconds compared to 48+

is it a big or noticeable difference? would a player not experience a pop if he gets like 47.5 min but would have if he had gotten 48?

This Post:
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121301.21 in reply to 121301.20
Date: 12/9/2009 5:58:19 AM
Aussie Pride
ABBL
Overall Posts Rated:
544544
Depends what his sub level is prior to the training. No one knows the exact percentages but there would be a fairly small difference if u missed those 30 seconds. Depends how closely u track pops, if it happened every week i think u would notice the difference.

Last edited by aussie dude at 12/9/2009 6:02:23 AM

This Post:
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121301.23 in reply to 121301.22
Date: 12/9/2009 8:40:42 AM
Overall Posts Rated:
155155

Play your trainees for more than 1 game, or be prepared to live with the loss of minutes is precisely what I follow. When it comes to training, it is advice I would give to anyone.



Sorry to pile on here, but in a one position training program, this is just a risk you have to take. The key is setting your line-up properly so that 95% of the time you get 48 minutes for your training slot.

He was just complaining that sometimes he ends up with 47 minutes for his best trainee. Sure, it is a fact of life that single position trainers have to live with. But with 47 minutes my advice would not be to play him in another game. The difference in lost training for your 3rd trainee is just not worth it.

Run of the Mill Canadian Manager
This Post:
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121301.24 in reply to 121301.22
Date: 12/9/2009 8:57:19 AM
Overall Posts Rated:
196196
I couldve stayed silent and contributed more than posting the response you did.

I felt it wise to draw others attention to the fact there is no way you would play a trainee for 47mins and then include him in another game the same week to try and get him over his 48mins. NO WAY.

At best your comment was misleading and I would hazard a guess that 99/100 experienced users would accept the slight shortfall and concentrate on trying to give someone else 48mins that same week rather than playing the 47min guy again (and likely getting him at least 4-6mins thus leaving your next guy on 42-44mins at very best)

This Post:
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121301.26 in reply to 121301.25
Date: 12/9/2009 9:12:50 AM
Overall Posts Rated:
959959
I felt it wise to draw others attention to the fact there is no way you would play a trainee for 47mins and then include him in another game the same week to try and get him over his 48mins. NO WAY.

Sure. But there is a way to organize your training so that your trainee plays in 2 games, which is a way not to be worried about playing 47 minutes most of the time.

I don't quite see how your post draws the attention to this, by the way. Unless you meant to make sure that these posts won't be missed because of the bickering that would ensue.


if i play my trainees in two games, normally one of the two trainees participating have time struggle ;) that they both share they playing time exactly 50:50 is very very rare.

Last edited by CrazyEye at 12/9/2009 9:13:40 AM

This Post:
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121301.28 in reply to 121301.27
Date: 12/9/2009 9:21:44 AM
Overall Posts Rated:
155155
I don't see why you think you're piling on. See the bolded part of my post


Basically - I agree with Superfly and Crazyeye on this one. Splitting the minutes for 2 players over 2 games just doesn't work, unless you are 2 position training and only training 5 players. Even then, I try to get some of my players the full 48 minutes early in the week, so I don't have to worry about them later in the week.

Also, your take is that it is hard to get 48 minutes. My take is that you should be able to do it 95% of the time and that the remaining 5% is an annoyance that I can live with.

Run of the Mill Canadian Manager
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