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Training minutes in walkover

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This Post:
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141058.18 in reply to 141058.17
Date: 4/22/2010 12:36:08 AM
Overall Posts Rated:
13361336
If you are training 2 positions one walkover in a week does not make a difference. Training 3 players 1 position has a risk of failure even without the walkover.

This Post:
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141058.19 in reply to 141058.18
Date: 4/22/2010 12:54:41 AM
Overall Posts Rated:
522522
Yeah for 2 positions it doesn't make too much difference.
But for 1 position I think it does, your reasoning is that there is always a risk of failure with 1 position training, but even with that risk of failure the player will still generally get more than 43 minutes. Most risks I have with 1 position training is winning by too much and so the player gets subbed out, but that is generally around 47 minutes onwards.

This Post:
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141058.20 in reply to 141058.19
Date: 4/22/2010 1:14:13 AM
Overall Posts Rated:
13361336
I'm just saying the tradeoff is minimal.

This Post:
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141058.21 in reply to 141058.16
Date: 4/22/2010 1:33:15 PM
Overall Posts Rated:
00
Can you explain to me how walkover minutes work?

What do you mean by you get all the minutes?

If you are getting minutes I don't understand why the other guy is whining so much. I was under the impression from his posts you do not get any minutes at all, which would of course be dreadful.

This Post:
00
141058.22 in reply to 141058.21
Date: 4/22/2010 1:56:56 PM
Overall Posts Rated:
13361336
Starter get's 36 min, sub get's 10 min, reserve get's 2 min. I'm not going to get into how to fill the slots, but I will add that when assigning someone starter and sub he will get only 41 minutes (adding reserve to that you get 43).
If you are the winning team with correct spot assignement you get full minutes. If you are the one throwing the game you do not get any minutes.
He is misinformed?

This Post:
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141058.23 in reply to 141058.22
Date: 4/22/2010 3:01:36 PM
Overall Posts Rated:
00
As you can probably tell by now I haven't experienced a walkover directly.

Since you're getting your minutes I don't know what the other guy is complaining about.

What a nonsense.

From: Foto

This Post:
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141058.24 in reply to 141058.23
Date: 4/22/2010 3:08:10 PM
Totwart
ACBB
Overall Posts Rated:
32103210
Second Team:
Furabolos
The user complaints because if you are training one position, no player will receive 48 minutes in a WO, so you can't get full training for three players

From: CorruptCop

To: Foto
This Post:
00
141058.25 in reply to 141058.24
Date: 4/22/2010 5:05:12 PM
Overall Posts Rated:
00
Thank you for the clarification sir.

I really should have stayed out of this topic, but I'm glad to have learned something from it.

Thanks Kukoc as well.

This Post:
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141058.26 in reply to 141058.25
Date: 4/22/2010 11:06:21 PM
Overall Posts Rated:
4141
Lol, I love how the mod's are making it sound like it's achievable to get all players training. How do I tell my guys to play the very exact combo of 36-10-2 minutes in the other 2 games?

This Post:
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141058.27 in reply to 141058.26
Date: 4/23/2010 12:45:23 AM
Overall Posts Rated:
13361336
With correct stamina and blowout, you can get 36-12 easily. Who sayd that minute management should be easy? It's ment to be challenging and is one of the core functions of this game.

From: CrazyEye

To: Foto
This Post:
00
141058.28 in reply to 141058.24
Date: 4/23/2010 4:52:31 AM
Overall Posts Rated:
959959
The user complaints because if you are training one position, no player will receive 48 minutes in a WO, so you can't get full training for three players


´but he still could get it when he assigns a backup in the enxt games(or very close to it), against an real opponent his trainee could get foul trouble or get injured so oyou also don't have a guardantee to get your full minutes there.

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