BuzzerBeater Forums

Help - English > Wil allstar player meet a cap at 50000?

Wil allstar player meet a cap at 50000?

Set priority
Show messages by
From: THUNnder

This Post:
00
167696.18 in reply to 167696.17
Date: 1/1/2011 11:09:21 AM
Overall Posts Rated:
55
ok...But it may take longer for pop.

From: Spade

This Post:
00
167696.19 in reply to 167696.18
Date: 1/1/2011 12:43:42 PM
Overall Posts Rated:
1212
patience is the key. your not going anywhere if you get frustrated over slow pops.

From: Iron 121

This Post:
00
167696.20 in reply to 167696.19
Date: 1/1/2011 12:56:52 PM
Overall Posts Rated:
373373
SF are capped earlier , it means a cap is on a number of skills.

This Post:
11
167696.21 in reply to 167696.20
Date: 1/1/2011 4:24:32 PM
Overall Posts Rated:
9696
just thinking as a user here and not clamiing anything as a GM, could it be that the BBs change the cap, when players increase in skills over the seasons too???
or would they just have set the system up as it should be at the start already?

Maybe they just set somethnig up with the pack of players they had back then, and are now seeing that it needs tweaknig or even altering, depending on the pack of players the game has now?

Maybe All-stars can reach a little higher now then before, to prevent the upper potentials from going out of the scale on the TL, because teams keep needing better and better players to reach the top...

just guessing here...

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
167696.22 in reply to 167696.21
Date: 1/1/2011 4:32:09 PM
Overall Posts Rated:
373373
Doubt. But they can switch it in a moment.

This Post:
11
167696.23 in reply to 167696.22
Date: 1/2/2011 12:26:45 PM
Overall Posts Rated:
9696
yes, I am also guessing they wouldn't have changed it in the meantmie, but it always risky to take historic info for reality because n the meantime things could have been changed.

we also do not know which formulas they use. It shows that for salary skills that are much higher then all other skills on a player tend to increase the salary more drastically then when the skills are more balanced. High jump shots also seem to give high salaries, maybe for the trainingcap this is not as much the case, they might just add all skills together and set a number.
There has to be some difference of any kind, otherwise the salary that makes players reach the cap would be fixed.

An other posibility, which I also don't believe is the case, is that there are sublevels in potency...

This makes the game so exciting, there is so much to be found out, and with our community we are doing a great job uncovering the secrets, but in the end, even though the info we discover, we still keep a grey area in which we all must dig into our own experiences to perfect the info which is for grabs in the forums and on the net.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
167696.24 in reply to 167696.23
Date: 1/2/2011 10:24:25 PM
Overall Posts Rated:
55
Yes...I found a starter with a salary- $ 35 381

Jump Shot: proficient Jump Range: prominent
Outside Def.: tremendous Handling: prominent
Driving: strong Passing: average
Inside Shot: awful Inside Def.: pitiful
Rebounding: respectable Shot Blocking: respectable
Stamina: awful Free Throw: average

This Post:
22
167696.25 in reply to 167696.24
Date: 1/3/2011 2:05:31 PM
Overall Posts Rated:
155155
Yes...I found a starter with a salary- $ 35 381



As others have said before, just because you found a starter with that salary does not mean he did not cap sooner than that. In fact, I would bet money that this player was given training after he capped.

You can train players after they cap. The training is just slower. I would say that the training time is at least doubled and maybe even longer than that. But I have seen many examples of players going up in skill even after capping (after a lot of training).

Finally, many people are saying that SFs cap sooner than other players. I used to believe that. Now I do not. In fact, I think this belief mostly stems from the amount of time it takes to train SFs and the fact that training slows considerably as players get older. But for sure, I have seen high salary SFs compared to their potential, so it does not seem to be position alone that determines when you cap.

On the other hand, I think it is certainly the case that different skills have different impacts on the cap... So for example, it seems you can train a lot of shot blocking with very little cap impact. Whether the important skills vary by position is something I do not have enough data on - yet.

Run of the Mill Canadian Manager
This Post:
00
167696.26 in reply to 167696.25
Date: 1/4/2011 5:33:45 AM
Overall Posts Rated:
959959
personally i am quite sure that they cap sooner, because we had some promising starter SF at the german national team when i was a scout. You could train then longer with succes then C but they get slowed down earlier salary wise in training.

Also Center with blocking didn't reach that high salary when the cap was introduced, because during that time we germans still believed in blocking and through the relativ difference instead of the absolute in the old ge it wasn't that big mistake at the high level.

This Post:
11
167696.27 in reply to 167696.26
Date: 1/4/2011 6:08:02 AM
Overall Posts Rated:
9696
which is quite logical because SFs are mostly more rounded then other players and therefor will on average have lower wages for the same amount of skillpoints.
So if the cap works with skillpoints, it's logical SFs cap at a lower salary then for nistance the C.
Also if the skillpoints take into account for which position they are meant (for instance ID,IS,REB and Block weighing heavier on C then the other skills) Then the effect is even larger, as the SF probalby uses the most skills of all positions, it's skillpoints possibly are weighted heaviest...

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
167696.28 in reply to 167696.27
Date: 1/4/2011 6:11:40 AM
Overall Posts Rated:
959959
yeah but it also ain't no skill points total, there are weighted somehow ;) I cann't really tell how, but B Skills don't seem to be that important and there are some similiarites to the salary(guards with high driving have more skillpoints total).

So i think the salary is still the best estimate, but i expect sligthly different formulas for boths.

Advertisement