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Suggestions > Experience Arrow

Experience Arrow

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This Post:
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201968.18 in reply to 201968.17
Date: 11/10/2011 6:53:43 PM
Overall Posts Rated:
959959
i am not sure, why i explain this to you. I only said, that it is something different then making it like the skillups and that you just need to take this part of code for it.

But there are way, to implement it, without tryining to search similiariteies for it ;) But they would be closer to the injurys, on a programming point.

This Post:
11
201968.19 in reply to 201968.18
Date: 11/17/2011 1:43:53 AM
Overall Posts Rated:
766766
perhaps they could change it such that experience only updates at the end of the week along with everything else?

So if a player's experience reaches the desired level during mid-week, he doesn't pop until the training update, along with the other skills and GS.

Otherwise, implement the arrow with a timer of 1 week from when it pops. Same as other arrows. If you only look at your playersr once a week to see any training updates, then you will see the experience update then.