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Bugs, bugs, bugs > Defense bug?

Defense bug?

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From: Emilio

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24361.18 in reply to 24361.17
Date: 4/15/2008 11:29:47 AM
Overall Posts Rated:
329329
In my opinion, it is a question of choosing the appropriate player to optimize each tactic. In my case, I have played a 3-2 zone with a nice increase of my outside defense and without a clear decrease on rebounding.
I played with two PG (at PG and SG positions) and a SG (at the SF position).
I guess you will need at least 3 good outside defenders to have a net profit by playing 3-2 zone.

In your case, it seems clear that playing 3-2 is not worth for that particular player combination.

¡Me aburro! (Homer Simpson)
From: Milly

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24361.19 in reply to 24361.7
Date: 4/15/2008 11:40:39 AM
Overall Posts Rated:
4646
I didn't think the opposing team had an effect on my team ratings.
As far as I know, it's just what it has. If you meet a very good team, your ratings would be lower than meeting the lousiest team in your league.
I do think it is written something in the rules somewhere, but I do not remember where. I know I have translated this to Norwegian, so I hope I am right about this ...

EDIT: It is mentioned in the news about Game Engine Part One (first bullit). I can only see the Norwegian, but it says like: " ... the match ratings will still be different from match to match according to how the match ends ...." or something like that.

Last edited by Milly at 4/15/2008 12:00:11 PM

Older than the rest ...
From: brian

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24361.20 in reply to 24361.19
Date: 4/15/2008 12:18:19 PM
Overall Posts Rated:
576576
As far as I know, it's just what it has. If you meet a very good team, your ratings would be lower than meeting the lousiest team in your league.


I understand the opposing team effecting Matchup Ratings and Individual Ratings, but Team ratings?

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: Milly

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24361.21 in reply to 24361.20
Date: 4/15/2008 12:22:26 PM
Overall Posts Rated:
4646
I understand the opposing team effecting Matchup Ratings and Individual Ratings, but Team ratings?
I am not sure ...

Older than the rest ...
This Post:
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24361.22 in reply to 24361.21
Date: 4/15/2008 5:05:35 PM
Overall Posts Rated:
6666
The simple fact is that average is way too high of a perimeter D rating when playing 2-3 zone. My guards and SFs have much higher than average (teams) outside D skills and I've only attained a mediocre playing 2-3zone.

It's a buggy rating for this game.

Friends Do not Let Friends Play 2-3 Zone
From: brian

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24361.23 in reply to 24361.22
Date: 4/15/2008 6:44:05 PM
Overall Posts Rated:
576576
You mean the fact that I got only a mediocre D playing 3-2 zone is too low, right

BB's, please don't touch the 2-3 zone ratings!

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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24361.24 in reply to 24361.23
Date: 4/16/2008 5:35:18 AM
Overall Posts Rated:
506506
Hmm I think the tactic is bugged indeed.

There are some other games here which have the same problem:

Slovensko:

(1183), m-t-m, PD: med +++, ID: inept +++, reb: med +, home
(1201), m-t-m, PD: med ++, ID inept +++, reb: inept +++, away

After those matches they always played a 2-3 zone, and their PD rating was almost always higher than when they played m-t-m. Although I think they played TIE in these matches mentioned above, still the PD increases from med ++ to average +++ or average ++ all the other matches, while the team played a 2-3 zone.


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24361.25 in reply to 24361.24
Date: 4/16/2008 11:57:04 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
I want to seperate two possibilities here. One is a "bug" in which the tacticaly modifiers were not applied for some reason. That is certaintly not happening, as the same code is used for all games.

The second is that the modifiers are not strong enough. Now rather than picking out the few examples where it doesn't seem to be.. are there examples where the modifier seems to be too strong? examples where it seems to be just right?

From: brian
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24361.26 in reply to 24361.25
Date: 4/16/2008 12:29:27 PM
Overall Posts Rated:
576576
I don't play 3-2 zone all that often, and the example in the initial post were played under similar conditions. I can't understand how a 3-2 zone provides less perimeter defense then a 2-3 zone.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
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24361.27 in reply to 24361.26
Date: 4/16/2008 6:27:51 PM
Overall Posts Rated:
137137
Is it possible that in one scenario - 2-3 zone, the game engine takes the OD of the PG and SG and averages them and say reduces them by 10% (inferior perimeter defense tactic).

PDef2-3 = 0.9 * (PG.OD + SG.OD) / 2

In the other case, 3-2 zone, the game engine takes the OD of the PG, SG & SF and averages them and say boosts them by 10% (superior perimeter defense tactic).

PDef3-2 = 1.1 * (PG.OD + SG.OD + SF.OD) / 3

If we have a SF with really lousy OD, he could actually bring down the Perimeter Defense if you switch to 3-2 zone, right?

PDef2-3 = 0.45 * PG.OD + 0.45 * SG.OD
PDef3-2 = 0.37 * PG.OD + 0.37 * SG.OD + 0.37 * SF.OD

For example if PG.OD = 10, SG.OD = 8 an SF.OD = 2, then

PDef2-3 = 8.1
PDef3-2 = 7.3

I have no way of knowing if this is how it works -- its just a wild guess. It is largely dependent on how the BB's have modeled defense in the game engine.


Steve
Bruins

This Post:
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24361.28 in reply to 24361.27
Date: 4/16/2008 8:09:17 PM
Overall Posts Rated:
576576
thats a lot of numbers, and some good ideas, but the variance in OD between all my PG, SG, SF is very small, they're all withing a level or two of each other.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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