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Suggestions > Extra pops

Extra pops

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This Post:
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24990.18 in reply to 24990.17
Date: 4/22/2008 10:29:34 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
I just write here an idea, cause it's "bad" to see a player with lvl 10 in all the skills and inept at FT, for example
Related to time played, lvl of skill, age, I think that one pop every season cannot change a lot the value of the player but it's more "fun" when you discover the result of the weekly training.

Otherwise we could discuss about osmosis pops, I agree also to introduce it, the most important thing is that this must be slow, just for example, every 10 training in jump shot you can see a pop in jump shot also in the centers that are not (in general) included in this kind of training.

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This Post:
00
24990.19 in reply to 24990.14
Date: 4/23/2008 4:36:06 AM
Overall Posts Rated:
7373
I think it could be a nice option...but not for all skills... just a few ones like stamina or FTs...
Specialy concerning stamina, because if some important player in your team drops his stamina level, you need to loose one week of your normal training to get his stamina level back...
And it could be done in a way that there is a option where you can choose lets say max. up to 10% of your training (which is 100%) to be transfered on stamina training, or FT training... very much like in HT... but only for stamina or FT...
I just hate to see stamina drops in my players...

This Post:
00
24990.20 in reply to 24990.19
Date: 4/23/2008 10:50:18 AM
Overall Posts Rated:
303303
you need to loose one week of your normal training to get his stamina level back...


Which is by design.

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This Post:
00
24990.21 in reply to 24990.19
Date: 4/23/2008 12:34:18 PM
Overall Posts Rated:
9696
I think it could be a nice option...but not for all skills... just a few ones like stamina or FTs

oposite for me here.
Stamina and free trows not only train very fast with any level trainer, they also train the whole team, so having to train these skills not only improves them, but the rest of the playes as well. Also by training these, you do not take away a players training by having his postion taken, and it also does not hurt your games, since you don't have to relocate the players.

I'd more like to see this for those nasty VERY low skills players have that cost too much time to raise to a 'normal' level while having to relocate the player, and having the other player who normally plays the spot have less training time on his own position...
The player won't be worsth much more if he was pitiful or awfull in a skill which isn't primary or secondary for his position anyway, so economy should not be a factor. But it is nice to see him progress away from that very low skill after the many seasons he is in your team.
It can also be used as a stimulance against daytrading. Say you need to have the player in your team for at least 7 weeks before he even could get such a pop, and the longer he is in your team, the more frequently he has a chance to get pops for his low skills that are not primary, nor secondary for his best position...

I'm just brainstorming here, but there is some potential in this idea, without changing (hurting) the economy in any way.

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This Post:
00
24990.22 in reply to 24990.21
Date: 4/23/2008 2:16:56 PM
Overall Posts Rated:
22
Say you need to have the player in your team for at least 7 weeks before he even could get such a pop

if there will be any pops, they should be definitely with that or similar rule

This Post:
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24990.23 in reply to 24990.22
Date: 4/23/2008 4:06:19 PM
Overall Posts Rated:
00

Ive read a suggestion some time ago but I dont know if it was implemented. JS and JR training should affect FT.. at least IMO.

This Post:
00
24990.24 in reply to 24990.23
Date: 4/24/2008 8:19:48 AM
Overall Posts Rated:
9696

Ive read a suggestion some time ago but I dont know if it was implemented. JS and JR training should affect FT.. at least IMO.

FT is so easy to train, it should not get pops any way else...
Come-on, every 2 weeks every player in your team gets a pop in FT, what can be easier?

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This Post:
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24990.25 in reply to 24990.24
Date: 4/25/2008 3:14:46 AM
Overall Posts Rated:
00

Well, yes.. but I think more of it as a realism thing. I dont see how training rebounds affects shotblocking more than jumpshot affects free throws.

This Post:
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24990.26 in reply to 24990.25
Date: 4/25/2008 3:17:11 AM
Overall Posts Rated:
22
you know - here isn't Free Throw a usual skill - if you will grow it, the player doesn't want a more wage, that means shouldn't be so easy to put it up, while it is easy enough...

but I understand your logic

This Post:
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24990.27 in reply to 24990.11
Date: 4/28/2008 1:52:43 AM
Overall Posts Rated:
196196
Believe me when I tell you I can spend 500minutes doing any sport and my Stamina will not increase beyond pitiful!

This Post:
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24990.28 in reply to 24990.27
Date: 4/28/2008 11:38:31 AM
Overall Posts Rated:
9696
why wouldn't I? ;)

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