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Solving economy

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254587.18 in reply to 254587.17
Date: 1/29/2014 6:24:17 PM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Or they could decrease salaries by percentage, which is equivalent to increasing income. And much easier to implement, instead of tweaking arena incomes.

But I like the current economy, really, I don't want to change things...

This Post:
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254587.19 in reply to 254587.18
Date: 1/30/2014 2:18:49 PM
Overall Posts Rated:
218218
indeed they could lower salaries too, would make the same effect.

This Post:
22
254587.20 in reply to 254587.19
Date: 2/3/2014 12:12:46 AM
Overall Posts Rated:
766766
i can see where you are coming from with your idea. You want to use the idea of inflation to make higher salaried players easier to acquire for teams. They are valued low, mainly because their salary is so high.
eg: $200k SG vs $100k SG. The cost-benefit is not there, so the $100k SG is worth more on the transfer market.

However the problem with increasing available funds, is that it will not solve the underlying problem. The underlying problem is that a $100k salary SG has more value on the market compared to the $200k salary. Increasing the available funds to people will not change the underlying value of the $100k salary player.

in fact, it will just make it worse, because those who have money to bid on this high value player, will now have MORE money to bid on that high value player. The high value players will start selling for even more than they do now!

People will also be able to afford to have high salaried players on their team as well, but the same problem still exists.... why would they have a $200k salary SG if they get nearly the same result from a $100k salary SG.
So I understand your solution and your logic, but it would not work sorry.

This Post:
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254587.21 in reply to 254587.20
Date: 2/3/2014 12:49:33 PM
Overall Posts Rated:
218218
They could make salary increase lineary not exponentialy. Since now you pay tax squared cause of exponential salary and luxury tax...

This Post:
22
254587.22 in reply to 254587.21
Date: 2/3/2014 1:32:31 PM
Overall Posts Rated:
32293229
They could make salary increase lineary not exponentialy. Since now you pay tax squared cause of exponential salary and luxury tax...


Or they could just leave things as they are. If people are training players that 99% of managers cannot afford because they're either sacrificing for the NT or just too foolish to act sensibly, that's not good reason to throw out the economy as it is. If anything, the best fix to the economy would just be eliminating U21 and NTs entirely, but of course there's enough of the user base that would revolt that it'll never happen. But for game design purposes, if you eliminate salary concerns then there's no point in even having an economy.

This Post:
00
254587.24 in reply to 254587.21
Date: 2/3/2014 11:53:08 PM
Overall Posts Rated:
766766
Certainly i agree that, being slugged $10k in salary just because your $150k salaried player recieves another full pop in JS or something like that - i agree that that, is a bit silly.

Maybe not linear though, maybe just, less exponential towards the top end.

This Post:
00
254587.26 in reply to 254587.22
Date: 2/11/2014 12:56:06 PM
Neverwinter
CGBBL
Overall Posts Rated:
621621
Or they could just leave things as they are.


Smartest words here :)