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BB Global (English) > BB-Marin Q&A: Answered! (s52)

BB-Marin Q&A: Answered! (s52)

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From: Vykter

This Post:
11
307591.18 in reply to 307591.17
Date: 12/20/2020 9:58:56 AM
Overall Posts Rated:
66
Thank you for answering our questions Marin. Looking forward to see the changes you have in store for the BB in the near future. Best of luck on your efforts!

This Post:
99
307591.19 in reply to 307591.4
Date: 12/20/2020 10:05:58 AM
Regbininkai
LBBL
Overall Posts Rated:
6666
Second Team:
RugbyGuys
Thank you for your answers, I am glad that you answered my question about stamina, really looking forward for stamina changes!

But do not forget to make changes for training, cause we still would need our full training minutes. If player won't be able to play full 48 minutes per game I think it would be wise to lower minutes of full training to 40 mins or something similar so that we still could get full training for 3 guys in one position trainings

Last edited by Klišas at 12/20/2020 10:18:34 AM

This Post:
66
307591.20 in reply to 307591.4
Date: 12/20/2020 5:42:11 PM
Folgado Lakers
IV.32
Overall Posts Rated:
43304330
Second Team:
Folgado Lakers II
I've had a hard-on reading your future plans for BB.

WE LOVE THIS SHIT!!!!

This Post:
88
307591.21 in reply to 307591.20
Date: 12/20/2020 5:55:52 PM
Overall Posts Rated:
202202
Suggestion for stamina.

We managers hate to give up training for stamina (and also free throws in the past). So i have 2 suggestions adressing this problem:

-make some sort of a training complex to train stamina on its own (just like free throws)
-let the stamina level increase if a player plays a lot of games/minutes and decrease if a player plays very few games.

I like the first one better, but the second one is not far behind it. Whatever you would choose, the weekly increase should be little, because stamina only has 9 levels. But (positive) changes should be made in this field.

Regards

This Post:
00
307591.23 in reply to 307591.21
Date: 12/21/2020 5:57:29 AM
Ainmosni
SKL
Overall Posts Rated:
207207
Second Team:
Homines ex spatio
It would make sense to connect total minutes of playing over time with injuries and stamina. We would start practicing load balancing and players six to ten (or eight) would become more important.

From: Ido

This Post:
11
307591.24 in reply to 307591.1
Date: 12/21/2020 6:05:29 AM
Killers Reformed
Ligat Ha'al
Overall Posts Rated:
273273
Second Team:
Raanana Farmers
Thanks for the answers Marin.

One thing I remember that I asked and wasn't answered here is about players salaries formulas.
Even if with the new GE outside tactics will be as good as inside ones, outside-oriented players are still much more expensive to build than inside-oriented ones. Do you plan to fix that ?

Thanks

This Post:
00
307591.25 in reply to 307591.23
Date: 12/21/2020 6:11:43 AM
Mağara Adamları BK
III.6
Overall Posts Rated:
6262
Thank you Marin!

While we are at it, can we also do something to counter reverse patient? Just like 5-player-teams, it is simply not realistic.

This Post:
00
307591.26 in reply to 307591.25
Date: 12/21/2020 8:36:17 AM
Team Payabang
III.8
Overall Posts Rated:
217217
Thank you for the answers...

Is there any way that we can run 4 out-1 in or even 5 out like Dallas Mavs do?

Does anyone have any idea?

This Post:
33
307591.27 in reply to 307591.4
Date: 12/21/2020 2:10:38 PM
Headless Thompson Gunners
Naismith
Overall Posts Rated:
708708
Second Team:
Canada Purple Haze BC
Good job!
As much as anything people just want to be informed and connected

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