"Exhaustion effect" somehow should be improved. I think punishing short rosters in this way isn't right. We will have top class players , NT players (usually 200k+ salary) for a cheap price in the market, because it will be more effective to have more 'salary efficient' players. In reality best players are on highest demand. Here is opposite, for example 2 best PF-C of from Lithuania NT were sold for under 200k in total (I'm not talking about mono skilled players...). We will create even higher demand of average players with this imrovement.
Perhaps. Or perhaps it may create higher demand for low salary, high skill SF types, which take way too long to develop anyway
I have been playing the game for about 3 years and even before the introduction of the new BB's, even BB-Marin said he would have liked to limit the domination of short rosters. I'm sorry but that was waaaaay too apparent that the game was going to be changed this way. I don't know you, I have nothing against you but it seems that you didn't want to see it coming even though it WAS coming.
That's what i am saying. I am against it. But why should short rosters be punished? Like I said in a different thread, most of the top B3 Teams have around 7 players, some of them 6. What's the goal here? they should play all 12 spots? no one does that in real life
And 6 or 7 players are mostly what you can expect in a real life situation. It is already punishing to train NT players but at least you had a reward that you get 1-2 great players. Now there is further punishment, and you are unable to profit from the performance of these players. So, i keep asking, what exactly is the goal?