I think it's probably the same as any other skill, with a range of maybe 0-20 or maybe less. I do think that there are different kinds of hidden attributes though. I don't think there is one hidden attribute or factor that explains the behavior of the player. There are no players that shoot a lot and foul a lot. There are ones that shoot a lot and ones that foul a lot, which makes me believe that they are affected by different kinds of hidden attributes.
@ arsjitekt
I definitely recommend checking boxscores before you decide to sign a player. I for one believe that boxscores give more information on the player than the skillset they have. The reason for this is that i have owned some players with a respectable skillset out performing players with a sensational skillset. The reason for this i do not know, but because of this I spend more time analyzing the player's boxscores from several seasons. On top of that you'll find out how he'll play on average at your team, taking into account the difference in divisions, ofcourse. Let's say the player you want to sign shoots 60% in a division II of spain. He'll probably shoot the same % at your team in division II. Maybe a bit less if he gets transfered to a Div I environment. So you'll need to do a bit of comparing in order for you to get a more accurate idea of how the player will play when gets transfered to you.
What i have noticed is that the higher the skill of a player, doesn't necessarily means he'll be better. I have no doubt any of you have noticed some players having better ratings than players with a better defense skill. Also i have seen players with, let's say, prominent inside shot, shoot 60% while a player with marvelous Inside shot soot less than 50%. I have ofcourse taken into account the opponent, division, skillset etc. Also i've seen many examples of players who will shoot the same FG%, throughout several seasons, even though they went from mediocre to sensational Inside shot. You might say it has to do with the opponent. They probably have trained ID and neutralizes the IS training. What i believe is that IS shot doesn't try to increase your FG%, but rather maintain the FG% the player has assigned to. What does this mean? Another hidden attribute? maybe. It's just a theory but i believe that Inside D tries to lower your opponents FG% whereas IS trains to maintain their FG%. So basically, IS tries to counter the effect of ID. This theory sounds flawed because you are not able to increase your FG%, but the opponent is able to decrease it. The main argument of mine, that backs up this theory is that i rarely see players shoot 30% in season 2, but because of training, shoot 55% in season 6. This doesn't make this theory solid whatsoever, but does raise questions. At least it does for me :) There are a lot of factors that might affect FG% and any other phenomenon, but i can't help and blame it on hidden attributes :P How many there are, what they do, what kind of value they have, i have no clue. But i strongly believe that players shouldn't be judged solely on the skillset you see, like most managers tend to do. I sometimes just completely ignore the skillset and purchase a player based on his boxscores. The problem is that i value players differently than the rest of the BB community. That's why I don't have a nice daytrade profit anymore :P
I might be over analyzing it though.
:Note: what i mean by skillset is. JS,ID,JR, Passing etc... the whole package.
Last edited by Legen...Riceball...Dary! at 11/14/2008 6:56:09 PM