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Players Salaries

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80991.18 in reply to 80991.17
Date: 3/24/2009 1:25:17 AM
Overall Posts Rated:
196196
1) The uber monster player is extremely rare and people will shell out big bucks to buy them.


And then their team will be crushed by the expense and eventually sell them off for a fraction of what they paid.

500k/week player, under the current economic conditions, is unsustainable. Even if it was a homegrown player that ended up costing 20% less, 400k is still unsustainable.

Maybe unsustainable is a bad choice of words, since some teams could afford to spend that much on one player. Though, it'd be a terrible decision to carry a 400k player and then spend a small portion of that one players salary on the rest of your team.

Have to assume the player ends up with a farm team or bounces around the TL over and over after teams that can't afford them buy them for low prices and then go bot.


I think the only time you would consider that sort of purchase would be if you needed the player to compete/win, if you could get a rebate on his salary when he was injured AND if we started receiving income as we used to for cups games...

If all the above aren't ticked then the cost of training above triple Marvellous (big man example) isn't going to be profitable whatsoever.

This Post:
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80991.19 in reply to 80991.18
Date: 3/24/2009 10:58:37 AM
Leones del Cinaruco
II.1
Overall Posts Rated:
27092709
I think that is too early to talk about player's salaries over 400K. The BB's modify some financial aspects because the players aren't good enough. So, when this happen, they will "fix" the economy system (i.e. More money from Cup Games, etc).

If I know that I'll have a player with a big salarie in the "further future", necesarily I'll prepare my team (Big Arena, balanced team, etc.)

Even if this don't work, I'll stop to increase habilities for that player, when he becomes "insustainable".... That's my duty as a manger.

This Post:
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80991.20 in reply to 80991.19
Date: 3/26/2009 4:50:39 AM
Overall Posts Rated:
4545
yes its all true what youre saying but that wasnt my point. the point was that there will be lots of expensive players in a few seasons and less teams that can afford them. so the worse players with lets say 2x 20 will be affordable for newly registered teams because nobody else wants them. i also know that its the managers duty to make sure they can afford the players they buy but iam sure newbies will buy those monsters and then become bankrupt very soon and thats not what we want do we? we want buzzerbeater to grow. those newbies will say omg what a bad game is this and never sign up again.
second thing as somebody already said is that those players may be bought for a cupgame and then be fired without having paid his salary.
all this aint news.. hattrick had the same problems so why should buzzerbeater make the same mistakes?
just let the team pay the first salary immediatly after they bought the player

This Post:
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80991.21 in reply to 80991.20
Date: 3/26/2009 5:59:58 AM
Overall Posts Rated:
9191
I think we are going to see less and less 20x2 players as time goes by. It isnt the new teams that are training these guys, it takes time. The more experienced trainers can get better value for thier training by spreading it around more, and the players are still within salary range affordable. This isnt Hattrick, wher one-skill heavy player do well. Why continue training these type players with astronomical salaries and weaknesses in thier game if no one will buy them?

I agree that Buzzerbeater would benefit from a larger base of players but not at the expense of the complexity of the game. If a player makes poor decisions, he must correct them or face the consequences. We shouldnt just eliminate risk to accomodate new players. Perhaps championing the mentor system would be a better solution.

From: Plotts

This Post:
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80991.22 in reply to 80991.17
Date: 3/26/2009 6:44:58 PM
Overall Posts Rated:
1111
Hmmm,

Brian James, are you suggesting the rate will be around 20% in Season 10 is it? I am very worried about such remarks. Seriously, look at my roster.

I feel at the start of Season 10 either homegrown salaries will drop or foreign players salaries will rise right? It has to be one of the two yes? So, I will be up the proverbial creek without the homegrown paddle then. Why? Because I wanted players with specific skills, and I wanted players who fit the offense I soon plan on executing. see my long term objectives are very focused, and I feel this tax break will hurt me severely.

Perhaps what I say is fear mongering, but c'mon, look at my roster.

From: brian

This Post:
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80991.23 in reply to 80991.22
Date: 3/26/2009 6:50:17 PM
Overall Posts Rated:
576576

Brian James, are you suggesting the rate will be around 20% in Season 10 is it? I am very worried about such remarks. Seriously, look at my roster.


From the season 8 news announcement:

Also, we be making good better use of player nationalities, and domestic players will be slightly (typically 10-20%) better economically than foreign ones. The details of this system are designed to be fair to countries of different sizes.


I feel at the start of Season 10 either homegrown salaries will drop or foreign players salaries will rise right?


Nothing definitive has been stated, but there's been a lot of "hint hint, nod nod" towards it being a home grown player discount.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: Plotts

This Post:
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80991.24 in reply to 80991.23
Date: 3/26/2009 7:07:44 PM
Overall Posts Rated:
1111
20% seems much is all. That number is what volted my response.

So a USA guy with all USA players has his team salary drop 20%, instantly giving him tons of spending money, while my team with very specific players who fit very focused rolls remains at the current payroll giving me a disadvantage against the rest of my league?

I like the game because I like not worrying about grabbing a guy from Cyprus or Korea and being hampered by such actions. Bridging cultural gaps if you will...I can comprise a varied team with a specific purpose. Rather metaphorical if you think about it. So now this game adopts the cold reality of race in society today in regards to segregation?

Please understand I have a high basketball IQ and I know exactly what skills are needed to run certain offenses. I've been slowly building my roster for a specific purpose. Now, my knowledge counts against me because I went out and got those guys. My hard work and countless hours on the TL learning it, understanding the game more, is now some guy who simply sat on his hands reward.

If this change is definite, I would like to see it pushed back until season 12.






This Post:
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80991.25 in reply to 80991.24
Date: 3/28/2009 2:26:59 PM
Overall Posts Rated:
00
Finding those specific players for your squad is hard, to find them within the same nationality is a lot harder. My point: even though other managers will be able to spend some more cash, they might be having trouble facing a well equillibrated team like yours.

Climbing the BB-mountain. Destination: the top.
This Post:
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80991.26 in reply to 80991.15
Date: 3/31/2009 10:42:42 PM
Overall Posts Rated:
154154
What do you think about having the choice to stop training whenever we want to?

Like HT, wouldn't be a good idea to have an option that could help us in our future economy?

Just train stamina or free throws. Or even Game Shape.

This Post:
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80991.27 in reply to 80991.21
Date: 3/31/2009 11:00:09 PM
Overall Posts Rated:
154154
Well, if those uberexpensive players would be of any use it could become a major problem of one game rental approach. They would also be likely nt players/candidates and that would cripple their usefulness for national teams because of the uncertainit of their fate. Ii said one game rental but the financial update is really what would matter.

Of course if they would be real bargains their market value would rise up and it could become similar to lvl7 trainer race except, maybe not wise in long term except it would affect an important game directly. However it would give an extra option/choice of poison to timespenders of this game over less frequently logging players which bb stated they don't want. This is hopefully unprobable scenario but yes I would support that team should pay salary to every player which played/was on roster during the last week with exception of the first week of season till unwanted draftees would be gone.

From: Elmacca

This Post:
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80991.28 in reply to 80991.24
Date: 4/1/2009 9:44:18 AM
Overall Posts Rated:
387387
Scuse me. I've done all you have and I've done it through smart drafting, training and rookie acquisition on the TL - and all my players are domestic. Why shouldn't my extra foresight be rewarded over yours?

edit: apart from the token jock, my countrymen are useless trainers of PGs! Either that, or they are smart and keep them ;-)

Last edited by Elmacca at 4/1/2009 9:46:12 AM

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