Anyone care to chime in on the benefit of training defence first?
The benefit of training OD first is that your player will perform better sooner since OD is a must-have skill for PG/SG/SF and a good skill to have for big men too. By perform better I mean that he can stay in games. This kid
(34359550) had 8/8 starting ID/OD, you can see his fouling rate defending starting SF/PF/C who have anywhere between 40k-110k salary in D2: he does ok defensively and he's a big drag offensively (where, let's say he has very limited skills :P).
If we are talking about overall training
efficiency however, you kind of
must train 1v1 until the appropriate level which depends on the trainee's cap, which in turn is determined by potential.
if you increase HA, OD/PA/DR trains more quickly
This is only part of it.
Both HA and DR have an effect on OD's training speed. 1v1, gives you about a pop every week in HA/DR in addition to a pop every 2.5 games in either JS or JS/IS.
Skills which give you elastic effect:
[Skill Trained]: [skills which boost the training speed of the trained skill (the higher the better)]JS: JR+HA+DR
JR: JS+HA+DR
OD: HA+DR
HA: OD+DR
DR: JS+HA
PA: HA+DR
IS: ID
ID: IS+SB
RB: IS+ID
SB: ID+RB
Let's take this fella as an example
(34504654):
He's got 7/6/7 8/7/8 6/4/6/2 and let's assume these are his starting skills at 19yo. He's a 6'1'' HoF with a 64TSP (good if he started the season like that) and an awful owner who trained his rebounding.
At the beginning his training speed with a lvl 6 trainer is:
JS (guards): 0.52 (+0.17 JR/HA/DR)
JR(SG): 0.42 (+0.27 JS + 0.12 HA/DR)
OD(PG): 0.62 (+0.12 HA/DR +0.12 ID)
HA (PG): 0.51 (+0.12 OD +0.53 DR)
DR(guards): 0.51 (+0.42 JS +0.31 HA)
PA(PG): 0.49 (+0.29 HA/DR)
This already includes some elastic effect due to the starting skills.
Now what happens to those numbers when the kid turns 20yo if you train a season of OD, DR(guards) or HA
OD 14 weeks.The kid is now 20yo and: 7.0/8.0/12.6 8.9/7.9/8.0 6.0/6.5/6.0/2.0 (TSP 72.9)JS (guards): 0.51 (+0.19 JR/HA/DR)
JR(SG): 0.47 (+0.27 JS +0.13 HA/DR)
OD(PG): 0.25 (+0.13 HA/DR +0.09 ID)
HA (PG): 0.67 (+0.05 OD +0.47 DR)
DR(guards): 0.45 (+0.41 JS +0.41 HA)
PA(PG): 0.56 (+0.31 HA/DR)
DR (guards) 14 weeks.The kid is now 20yo and: 12.4/8.0/7.0 12.4/12.8/8.0 6.0/5.0/6.0/2.0 (TSP 79.6)JS (guards): 0.4 (+0.21 JR/HA/DR)
JR(SG): 0.72 (+0.21 JS +0.09 HA/DR)
OD(PG): 0.79 (+0.09 HA/DR +0.11)
HA (PG): 0.46 (+0.16 OD +0.31 DR)
DR(guards): 0.3 (+0.32 JS +0.28 HA)
PA(PG): 0.84 (+0.21 HA/DR)
HA for 14 weeks.The kid is now 20yo and: 7.0/8.0/8.9 13.6/13.4/8.0 6.0/5.0/6.0/2.0 (TSP: 77.9)JS (guards): 0.70 (+0.12 JR/HA/DR)
JR(SG): 0.65 (+0.37 JS +0.07 HA/DR)
OD(PG): 0.69 (+0.07 HA/DR +0.11 ID)
HA (PG): 0.3 (+0.14 OD +0.35 DR)
DR(guards): 0.34 (+0.56 JS +0.18 HA)
PA(PG): 0.91 (+0.18 HA/DR)
The bottom line is: by training 1v1 to near the level you want it to be you effectively boost the training speed of other skills due to higher DR and HA. As you can see 1v1 trains so fast that the elastic effect boost on OD and PA is so strong that it offsets the lower training speed due to age.
Of course this works also with inside skills, with the skills I mentioned above:
the elastic effect training IS on a 6'10'' 23yo with 4.95/12.5/9.2/16.5 inside skills is
I'll answer my own question since it's obvious that nobody is going to. If you train IS (C) on this guy you will get +0.75 IS and +0.03 ID (+0.71 with a lvl 4 trainer), thus the 3 pops in 4 weeks rate.
If you check the elastic effects from inside skills, you'll notice that IS affects both RB and ID speed. This is the reason why for traditional IS/ID/RB bigs, IS was the first inside skill to be trained. The combination of elastic effects dictates the most efficient order: 1v1(fwds)>OD>IS>ID>RB
Last edited by Lemonshine at 12/10/2014 12:40:30 PM