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Scrimmage Game Engine Feedback v2

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87048.185 in reply to 87048.184
Date: 6/9/2009 6:33:59 AM
Overall Posts Rated:
506506
but although the adventage was the same, seem that your attack had improved and your defense is gone.


As Charles said in another post about this problem, this is not right. (post nr 119 in this thread)

3) One of the issues that has always existed in this engine is that the pace is too high; the typical NBA game has about 95 possessions, while in BuzzerBeater that number is often closer to 120. In the past, there have been too many possessions compared to an NBA game but also too much defense. We were trying to fix these things one step at a time in order to reduce the number of changes that come in all at the same time, and it's evident that the end result is that people are looking at the scores and saying their defense doesn't work anymore. I disagree; defense that concedes 101 points in 126 possessions, as I saw in the case of somebody who was complaining about the game engine, is actually quite good defense. It's just the 126 possessions that are fooling you.

This Post:
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87048.186 in reply to 87048.185
Date: 6/9/2009 7:04:31 AM
Overall Posts Rated:
329329
As a human person, Charles may be wrong, and I bet he is very interesting in receiving our feedback about the changes. This is the goal of this thread.

There are many examples in the short history of BB, of bugs that were not recognized by the developers in the first moment.

It seems clear to me that no matter what defense you have, the result was similar in last saturday matches.

57 - 98 is too much for an offensive team playing against another team with a excellent defense.
59 - 106 is too much scoring for a defensive team with low attack.

So two different teams obtaining very similar good results in very bad conditions does not seem very balanced.


Last edited by Emilio at 6/9/2009 7:05:02 AM

¡Me aburro! (Homer Simpson)
This Post:
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87048.187 in reply to 87048.185
Date: 6/9/2009 7:21:18 AM
Overall Posts Rated:
308308
I read this before. But the feeling was my attack had improved and my defense is gone, because in the old GE my maximun score was 100, now i can score 120 playing TIE.

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This Post:
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87048.190 in reply to 87048.189
Date: 6/9/2009 4:15:29 PM
Overall Posts Rated:
304304
Why not begin implementation in NT


Yeah, no.

I'd rather have a "correct" engine for games when it's 5 games determining advancement or not.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
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87048.192 in reply to 87048.191
Date: 6/10/2009 3:38:58 AM
Overall Posts Rated:
459459
It was 38 assists, actually. And, your perimeter defense was inept (low) versus motion and an outside scoring of average (high). To make matters worse, his inside d was mediocre (high) against your look inside and inside scoring of mediocre (low). The outcome really doesn't seem to be out of whack in any way to me. 60 rebounds per team is pretty common for BB games in my experience. Maybe the Renegades have been training defense or their manager bought some new players. I wouldn't blame this one on the GE.

Once I scored a basket that still makes me laugh.