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This Post:
00
12582.19 in reply to 12582.18
Date: 1/14/2008 7:25:32 PM
Overall Posts Rated:
576576
I can edit it, but just letting you know of the issue. Nice work by the way, looks to be useful tool.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
12582.20 in reply to 12582.19
Date: 1/14/2008 7:32:02 PM
Overall Posts Rated:
11
Thanks.
I might add a "fix XML" feature.

This Post:
00
12582.21 in reply to 12582.11
Date: 1/14/2008 7:47:22 PM
Overall Posts Rated:
88
we actually developed part of the forumlas and if you check out the center formula I included the Rebounding...

([is]+[id]+[rb])*0.231+[bl]*0.154+([ha]+[pa])*0.077

[rb] - is rebounding which is worth 23.1% quite a lot for my taste.....

The formulas are really in a draft phase... and I will welcome any suggestions in private or in the forum.

Some issues ignored currently by the forumla becuase we did not know how to include them are:
Stamina, Game Form and exprience any suggestions are welcome.

Jack the shark

This Post:
00
12582.23 in reply to 12582.22
Date: 1/14/2008 7:56:35 PM
Overall Posts Rated:
11
Jack - please post your newest formulas here.
I will update the default formulas to your latest.

This Post:
00
12582.24 in reply to 12582.23
Date: 1/14/2008 8:11:39 PM
Overall Posts Rated:
88
I actually dled it and the formulas were ok... I wonder what went wrong... in any case here are the formulas... again any comments are welcome:

C = ([is]+[id]+[rb])*0.231+[bl]*0.154+([ha]+[pa])*0.077

SG = ([ha]+[pa])*0.154+([js]+[jr])*0.231+([dr]+[od]+[is])*0.077

PG = ([ha]+[pa])*0.231+([od]+[dr])*0.154+([js]+[jr]+[is])*0.077

SF = ([js]+[jr]+[od])*0.154+([ha]+[pa]+[dr])*0.115+([is]+[id])*0.077+[rb]*0.038

PF = ([is]+[id])*0.2+([rb]+[bl])*0.15+([dr]+[pa])*0.1+([js]+[ha])*0.05

You can just copy paste them into the prefernces...

Jack

Edited by Jacktheshark (1/14/2008 8:12:46 PM CET)

Last edited by Jacktheshark at 1/14/2008 8:12:46 PM

This Post:
00
12582.25 in reply to 12582.24
Date: 1/14/2008 8:41:28 PM
Overall Posts Rated:
3535
Good job :)

I would definitely increase OD for PG and SG (it's a primary skill for me), increase ID and Reb for SF and JS for PF!

This Post:
00
12582.26 in reply to 12582.25
Date: 1/14/2008 8:56:26 PM
Overall Posts Rated:
11
Show us your furmulas !
MUHAHAHA
:D

This Post:
00
12582.27 in reply to 12582.25
Date: 1/14/2008 9:06:03 PM
Overall Posts Rated:
88
As you see you can easily change the formula is the BB Scout in the preferences... after you edit them... and they work out for you you are more then welcome to post the formulas here. So we can try them out.

This is to every1... I think we can use this forum to discuss the formulas... as we (who developed the formulas) play only 1 season in bb these formulas are based on our experience...

We are still thinking of how we should treat form and stamina....

Jack

This Post:
00
12582.28 in reply to 12582.27
Date: 1/14/2008 9:14:14 PM
Overall Posts Rated:
11
form ? FORM ? what game are you playing ? (hattrick ahem ahem).
repeat after me : gaaammeee shaaapeee...

;)

This Post:
00
12582.29 in reply to 12582.26
Date: 1/14/2008 9:21:15 PM
Overall Posts Rated:
3535
Show us your furmulas !

I don't have any :)
If I had to divide skills in primary (P), secondary (S) and tertiary (T), this is how it would be.
PG: P(Ha,Pa,OD) - S(JS-JR-Dr) - T(Rb,ID,IS)
SG: P(JS,JR,OD) - S(Ha,Pa,Dr) - T(Rb,IS)
SF: P(JS,OD,ID) - S(IS,Dr,JR,Rb) - T(Pa,Ha)
PF: P(IS,JS,ID,Rb) - S(Dr,SB) - T(Pa,OD)
C: P(IS,ID,Rb) - S(SB) - T(Pa)

And of course it changes with the tactic used (i.e. with run&gun IS for SF is less important and JR is more)!
Just my personal opinion :)
Cheers

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