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Lvl 6 Trainer

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This Post:
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156444.19 in reply to 156444.17
Date: 9/11/2010 3:35:33 AM
Overall Posts Rated:
4040
Maybe you misread what I was actually saying...

The triple pops were not what I was suprised with, more the fact that 2 players who recieved training playing a position that wasn't trained that week...

And I will use your comparison as an example... If a monkey sits in front of a piano, I have no doubt he eventually will learn to play something. But if it isn't shown how to play beethoven, I would doubt very highly he will ever replicate it...

This Post:
00
156444.20 in reply to 156444.19
Date: 9/11/2010 3:46:09 AM
Overall Posts Rated:
522522

The triple pops were not what I was suprised with, more the fact that 2 players who recieved training playing a position that wasn't trained that week...

Perhaps they played 1 minute in the position being trained because the coach swapped them during a game and you didn't notice? Or perhaps they were new players thay you bought that had previously played minutes in another position?
As far as I know, you can't get a pop up for a player that played 0 minutes in a training position.

haha I think if the monkey just smashed at random notes, then eventually he would randomly press the keys required to play beethoven in the right order :P

This Post:
00
156444.21 in reply to 156444.20
Date: 9/11/2010 4:07:29 AM
Overall Posts Rated:
4040
Perhaps they played 1 minute in the position being trained because the coach swapped them during a game and you didn't notice? Or perhaps they were new players thay you bought that had previously played minutes in another position?
As far as I know, you can't get a pop up for a player that played 0 minutes in a training position.

Both players played C and recieved minutes in that position only. Both players were purchased in previous seasons so that is not the case either. I check their minutes every thursday to make sure I don't have to change the training I originally set... As far as I know it is not possible either, unless forwards (PF/SF) includes C as well...

haha I think if the monkey just smashed at random notes, then eventually he would randomly press the keys required to play beethoven in the right order :P

If you are willing to set up the experiment, I am happy to meet any wager you set! ;)

This Post:
00
156444.22 in reply to 156444.21
Date: 9/11/2010 4:13:48 AM
Overall Posts Rated:
522522
Which players are you referring to that only played the Center position, and what week was it?
That way I can check the minutes :)

haha okay I'll set it up, the wager is....20 cents :P hahaha

This Post:
00
156444.23 in reply to 156444.22
Date: 9/11/2010 5:43:27 AM
Overall Posts Rated:
4040
My bad. Just looked it up and 1 played 40 minutes the other played 28 minutes... Ill go and sit in my corner now! lol

This Post:
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156444.24 in reply to 156444.23
Date: 9/11/2010 6:20:02 AM
Overall Posts Rated:
00
But the players didn't play complete 48 minutes and still they managed to get pops.So is the impact of a higher level trainer?
Currently I am having a level 4 trainer and I want to hire a new one with higher level.Any suggestions as to which one I should hire.

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This Post:
11
156444.27 in reply to 156444.24
Date: 9/11/2010 6:54:59 AM
Overall Posts Rated:
587587
But the players didn't play complete 48 minutes and still they managed to get pops.So is the impact of a higher level trainer?

To get full training effect (which depends on things like training type, player's age and height, etc.) your player needs 48 minutes or more (denoted by 48+) on a training position. Anything less will result in a player receiving partial training or no training at all (if no minutes on a training position). So, your guy gets some minutes on a training position, he gets some training. This can result in skill pops or not, which only depends on how close to popping the player was before training. Getting full minutes does not guarantee you pops, because the pops only show when a full level has been gained. The exception to the minute-rule is team training (free throws etc.). Trainer level will affect the effectiveness of training. With a higher level trainer, you will get more effective training. All the other stuff (you need 48+ minutes for full effect) and pops only showing when a full level of skill is gained remain the same.

So, perhaps you wouldn't have received some of the pops with a lower level trainer. Perhaps you would have received them all. We don't really know. All we know is that you received a bit better training effect because you have a good trainer. Your training result would have been better, had you given your guys 48+ minutes. That wouldn't necessarily have resulted in more pops, but the effect would still have been better.

Last edited by GM-WallyOop at 9/11/2010 6:55:54 AM

This Post:
00
156444.28 in reply to 156444.23
Date: 9/11/2010 12:01:36 PM
Overall Posts Rated:
522522
My bad. Just looked it up and 1 played 40 minutes the other played 28 minutes... Ill go and sit in my corner now! lol


haha that's hilarious :D

This Post:
00
156444.29 in reply to 156444.23
Date: 9/11/2010 6:22:34 PM
Overall Posts Rated:
809809
it is just lucky for you zyler isnt reading this thread...

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