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BB Global (English) > Rebounds for guards

Rebounds for guards

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161607.19 in reply to 161607.18
Date: 10/20/2010 9:24:13 AM
Overall Posts Rated:
959959
didn't they changed that, and now count with absolute instead of relativ difference.

This Post:
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161607.20 in reply to 161607.19
Date: 10/20/2010 9:31:20 AM
Overall Posts Rated:
387387
Possibly, I remember it being discussed but I don't remember it being implemented - perhaps it was - anybody confirm?

This Post:
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161607.21 in reply to 161607.13
Date: 10/20/2010 9:54:38 AM
Overall Posts Rated:
404404
I think that is greatly overrated by some managers and greatly underrated by others (I have to admit I'm in this category)

A fact is that rebound is maybe the skill that has an impact on salary and potential cap on the player indipendetly from the role the player is(from salary formulas),and the actual way the rebounds system works suggest that you have to pay high attention on the real cost/benefit ratio of this skill related to the use that you want to do of the player

From: Hadron
This Post:
11
161607.22 in reply to 161607.21
Date: 10/20/2010 12:00:34 PM
Overall Posts Rated:
3333
Would everyone agree that the rebounding skill is slightly wasted on SFs at least? Tutori pointed out his guards have >5 rpg, which is reasonably high for a good rebounding guard. But I've noticed that there is a huge drop when you go from PF to SF. That the PF and C positions get a much larger % of rebounds than are made available to SFs in the game engine. So someone like a Gerald Wallace would struggle to keep up his rebounding averages - unless he played at PF - and an Amare would average much more rebounds in this game simply because he plays at PF. Would you agree?

This Post:
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161607.23 in reply to 161607.22
Date: 10/20/2010 12:06:46 PM
Overall Posts Rated:
404404
Probably this is due to the fact that when you put a big man against a big man in Sf position,the difference between their rebound levels is not large,and when you put a guard against a big man in the Sf position,these mismatches improve offensive efficiency of one or both the teams,thus reducing the total number of rebounds available

This Post:
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161607.25 in reply to 161607.24
Date: 10/20/2010 1:21:23 PM
Overall Posts Rated:
404404
Would you agree?


Can't say I do. I personally think rebounding on SFs is severely underrated. My SFs have always been very good in rebounding relative to my league and they have no problem averaging 6 or 7 rebounds per game over the course of the season. It may not seem like a lot but when you compare it to opponent SFs that only get 2 or 3 rebounds a game when they face my team, it seems worth it.

Can you calculate and tell us salaries of your SFs with and without rebounding skill?

This Post:
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161607.27 in reply to 161607.26
Date: 10/20/2010 1:37:36 PM
Overall Posts Rated:
404404
It's about 20K lower without good rebounding which is five levels lower. I agree that rebounding impacts a player's salary too heavily but an extra four or five possessions a game could mean the difference between a win and a loss.

It seems to me clear that all the consideration about rebounds depends on how much a user decide is fair to spend for those extra possesions per game
P.S. Training rebounding for SF can pass them from SF to PF ;D

From: Hadron

To: RiP
This Post:
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161607.28 in reply to 161607.24
Date: 10/20/2010 5:00:27 PM
Overall Posts Rated:
3333
Your example just backs up what I said. 6-7 rpg is hardly comparable to the 15 rpg averages that half-decent PFs have in BB. You might be happy that your SF gets more rebounds than the competing SF but he still isn't pulling his weight when compared to the PFs and Cs. Which was what my observation was.

My own SF Roger Garcia (4558156) has got 3 rebounds in the 2 games he's played at SF and 9 and 19 in the two games he's played at PF. Thats a much larger chunk of the rebounding pie he has access to by simply moving up a position.


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