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Bugs, bugs, bugs > Is this a bug?

Is this a bug? (thread closed)

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From: Mayeah

This Post:
00
202195.19 in reply to 202195.17
Date: 11/12/2011 6:34:57 PM
Overall Posts Rated:
224224
You believe right =D

This Post:
11
202195.20 in reply to 202195.11
Date: 11/12/2011 6:35:53 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
I think the surprise is that a player can drop 1.1. Most people were under the assumption that once players are old enough, they have a gradual, and consistent decrease in their skills, which is not the case if a player drops atleast 1.1 one week, and not the next. Drops have to be sporadic & fluctuate wildly (which I don't think is very realistic, and not the best for gameplay imo) but I guess as a community, we have to try to figure out if it's random decreases, or if there is some rhyme and reason behind those drops (eg. minutes played? GS?)

From: Ashurri

This Post:
00
202195.21 in reply to 202195.20
Date: 11/13/2011 12:16:47 AM
Overall Posts Rated:
7979
My take on this is that different players have thresholds at different times that hold back skill drops at different strengths, not that skills don't drop at the same rate. Imagine everyone have marbles in to catch (the skills dropping) and their ability to catch the marbles (to hold back the skill dropping awhile) vary.<- could explain why skill dropped two levels in a week because finally the accumulated marbles dropped)

But in the end they end up spilling the same amount of marbles because their hands can't catch anymore, and when and how much in between varies depending on their catching skills. Players can catch very good one minute but and then horribly the next... so it's completely random drops, with no way of telling the actual rate except that everyone will end up spilling the same amount.

I know this is a stupid analogy but I can't seem to think straight now.

Last edited by Ashurri at 11/13/2011 12:20:47 AM

From: Fresh24

This Post:
00
202195.22 in reply to 202195.21
Date: 11/13/2011 1:53:26 AM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
That was actually a good analogy. I do hope it is like that, but I don't understand why they would want to complicate the system, and not remove the 'hands' so there was just that consistent drip of marbles.

This Post:
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202195.23 in reply to 202195.22
Date: 11/13/2011 5:09:44 AM
Overall Posts Rated:
9696
I'm not sure it works as explained, but it might. And I can see positive points in that system.

If older players would have skilldrops at a fixed rate, they would indeed decrease constantly and visibly.
When there is a chance the drop is prevented, aged players have a higher chance of staying attractive for teams. Players carreers would actually be lengthened by that, and it is also more interesting for managers to keep older players, and even buy them.

As a player can drop 2 visible levels in a skill, yet doesn't drop again the week after, it indeed proves it can not be a fixed drop rate.

Why a more complicated system? to make the game more attracktive I suppose, and as far as I'm concerned, it's working.

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
00
202195.24 in reply to 202195.23
Date: 11/13/2011 8:38:14 AM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
That does make a fair bit of sense for this potential system of skill drops. I wonder if there is a way of testing whether it is in fact the way it happens.

From: Milly

This Post:
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202195.25 in reply to 202195.8
Date: 11/15/2011 11:07:24 AM
Overall Posts Rated:
4646
- - , but a BB (I believe Marin) did look into another case of a player dropping two levels in a skill before and said it wasn't a bug.
I what do you think he did? I would have said the same without moving my eye, or even being eyeless, I would have said the same. Do we sit here thinking BB-Here and BB-There is turning every stone to check if the mix of code made a 33 years old player jumping a skill or two? I'm naive, but not that naive.
Things happen, and that's the way it is ...

Older than the rest ...
From: BB-Marin

This Post:
22
202195.27 in reply to 202195.25
Date: 11/16/2011 5:50:53 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
Please don't imply I'm a lazy liar with no real arguments. Just because you would do something the easy way doesn't prove that I'd do the same. I do take such things personally.

From: Milly

This Post:
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202195.28 in reply to 202195.27
Date: 11/16/2011 7:31:20 AM
Overall Posts Rated:
4646
- - I do take such things personally.
OK.

Just wonder whether you analyze the whole code to check if some variables are not working proper, say according to age contra time since last training in skill, contra time played, contra influence of training side-skills, contra trainers ability, contra time played in other positions, and so on - according to height as well. I'm amazed! You are the future man in this organization.

Older than the rest ...
From: BB-Marin

This Post:
00
202195.29 in reply to 202195.28
Date: 11/16/2011 7:54:40 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
That's not what I did nor I said I did that. That's just your opinion of what you think I did. I have no reason to get into a discussion here since I don't have to explain to you what are the mechanisms of checking such things. Also, there is no reason for you to accuse me of lying without having any evidence to support it. You sure have some trust issues. Am I any different from other users on the forum? If you can't trust me on what I say, then can you really trust anyone for anything they say? Is there any sense of reading and writing on the forum if you think we are all liars? Maybe it's all just a big conspiracy against you and you alone!

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