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Rebounding for Guards

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From: Fluff

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213360.20 in reply to 213360.19
Date: 4/2/2012 4:15:21 PM
Overall Posts Rated:
8989
i guess rebounding is more valuable when you play against a lot of teams who use a fast pace, and/or you use fast pace yourself because the more shots that are taken the more rebounds there are for the grabbing

it may also be the case that if your guard is shooting more and taking the ball in (drive and IS) that rebounding is more of a complement there (so he can rebound his own misses). this is just speculation but maybe others have more experience of this

i could imagine finding rebounding of more than 7 or 8 useful given the extra salary it costs. and when rebounding is taken to that level you have to ask yourself whether he is more of an SF type player

Are there any well known NT SGs with particularly high reb?

From: CrazyEye

This Post:
00
213360.21 in reply to 213360.20
Date: 4/2/2012 5:08:16 PM
Overall Posts Rated:
959959
i have a sdifferent theory about, then i believe most people here. The rebounding rating is personally the one i believe in most, i know that the last engine change make rebounding more one on one but i have still the feeling that the engine look first which team will get the rebound and then distribute the rebounds on the team(after Reb skill and position).
Since still the majority of Reb you get extra through better Rebounding guards will land at your C and PF who are naturally the best rebounder in the team. But also three 3 Rebounding skill at the guard spot are mostly lot cheaper then one extra skill at your C.
Maybe just the hope that my players work, but i believe when i forgot to switch the D on ofposition training or before the change in the D was possible that my C on guard spot grab a lot of rebound without a big reduction on the opposing guards.(but the total amount the team get was worse)

This Post:
00
213360.22 in reply to 213360.21
Date: 4/2/2012 7:07:32 PM
Overall Posts Rated:
809809
i have respectable/respectable/proficient/prominent on my 4 main little guys & trust me game after game it means i still rebound well even when my bigs r playing against opponents with much bigger salaries

for example a recent must win game 4 me against a team with a 750k roster against my 500k i out rebounded him 67-48 despite his monster bigs

him
pf 140k
c 220k

me
pf 110k
c 56k

should have smashed me on the boards right? instead my pg, sg & sf had 30 rebs between them

no way i win that game without the massive rebounding edge

From: CrazyEye

This Post:
00
213360.24 in reply to 213360.23
Date: 4/3/2012 4:22:05 AM
Overall Posts Rated:
959959
the problem is that rebounding jack up all positions salary, and when the C have to make up for guard rebounding since they have 1 instead of 7/8 it is much more expensive.

From: abigfishy

This Post:
22
213360.26 in reply to 213360.25
Date: 4/4/2012 6:20:58 AM
Overall Posts Rated:
809809
i think u can have a lot of reb pops on ur guards 4 every reb pop on ur c

eg a point guard with all sensational primaries & all atrocious secondaries + $32k

jack up reb by 6 to respectable

guard now costs $39k


a center with all sensational primaries & all atrocious secondaries costs $47k

jack up reb by 6 to phenonomal center now costs $96k

7k < 49k therefore reb on guards is cheaper

it is better on bigs, but not nearly x 7 more like x2 so it is more cost effective 2 have rebounding on ur guards

From: GM-hrudey

This Post:
33
213360.28 in reply to 213360.27
Date: 4/4/2012 11:28:29 AM
Overall Posts Rated:
32293229
One might make the point that your examples are of course relevant and accurate for the absolute upper crust competitors, and certainly those additional levels in that skill may be simply impossible to reconcile for teams carrying top end players with top end salaries. But the "small" numbers are likely much more relevant to a lot of the people who may be reading the threads and the vast majority of the people who have teams in this game.

From: CrazyEye

This Post:
00
213360.29 in reply to 213360.27
Date: 4/4/2012 1:41:30 PM
Overall Posts Rated:
959959
you are dealing with small numbers. Try this-
15 JS/JR/OD/DR 10 PA
74k
(this with 1 in 4 inside skills)
now jack the RB up to 7
107k


Ok then bring it on to higher numbers, i believe such a team have at least a 15/15/15 (ID, Reb, IS) Center i use a relativ low 8 in blocking which comes mostly automatic with that training. Which means 105k salary(which is quite cheap for teams with 75k guards). For those salary increase of 28k you can get 2 Rebounding.(for the guard it was just 30k)

So it is much closer to 3:1 which is imho an fair exchange rate, but that depends on everybody point of view.

Since i hate playing with SG, and always prefer combo who are seen as PG, where Reb is cheaper, you can get a all 15 guard, for 100k which raises his salaryaround 20k for the 6 extra rebs. Which give at least for me, a positiv exchange rate*.

Edit: *Since the tab was still open, you get 8 rebounding for 30k there on a much superior guard compared to the C in my eyes. So four skills instead of one.

Last edited by CrazyEye at 4/4/2012 2:11:48 PM

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