A C is not a PF.
For Center, I have two skillsets:
1) IS+IS+RB
2) ID+RB+SB
Let's take a closer look at the second option. You have a real beast under the basket. He protects your rim, defends everyone who tries to finish with a close range attack and he will get most of the rebounds. So, why do you need the same player on PF? Why not taking someone with high ID and high SB (for defense) and average RB (around 9-11) and let the Center do the rebound work? With this you will still have enough space for IS and your PF will stay under 150k. If your opponnent misses a shot and gets the rebound, he has to play again against these two defense specialist.
If you have an IS-ID-SB PF you can give him JS, JR and DR and he will be on both ends of the floor a force.
I'm not saying RB isn't important, it is. But you can maximise it's value with the right players and the right tactic.
So, now you have a game against someone else. You take a look at his roster and stats and you see that his PF is the better rebounder. So what do you do? You just switch the defense. Your PF defends the C and your C the opponents PF. With this you can prevent a rebound missmatch. Both, your PF and C will perfom very well as rebounders. And because both of your bigs are exellent defenders you don't have to think about a missmatch.
An old BB post on this matter:
Look at two things, both the team overall rebounding rating, its not useless... but second order I would look at the opponents starting players and see who gets more rebounds, and assume that they are the stronger rebounders, and think about setting your lineup in a way to minimize that difference.
In the end you have to decide what do you need at which position. You have only a certain cap space and you can't have 10 players with 20 in every skill.
One little thing: RB is an individual skill. That means if you play m2m your PG will compete against the opponents PG. Your PG has RB 5, your opponents RB 2. So who will perform better? ;) Same goes for all the other positions, even in a zone.
Last edited by Nachtmahr at 8/1/2014 12:28:29 PM