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Buzzerbeater training logic

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From: Knecht

To: RiP
This Post:
00
284499.19 in reply to 284499.14
Date: 1/23/2017 4:08:00 AM
Overall Posts Rated:
16031603
If players aren't trained, then their skills do not improve. It's a very simple and straight forward mechanic that makes perfect sense within the design of a computer game.


That is true of course, but giving us wider options to train more players could still be a possibility and should be considered seriously - especially with the current state of the economy and the availiable players.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
284499.21 in reply to 284499.20
Date: 1/23/2017 8:14:07 AM
BC LionSnake
III.5
Overall Posts Rated:
128128
What do you think on switching all training to 2-position without malus ? It is quite frustrating to remove guys on the road once 1v1 JS and RE is done.

for that you just plan, do single positions first and then switch to 2 position training (and get the next projects and start to train them as well)

I`m the nicest person you will know:)
From: AthrunZala

To: reps
This Post:
00
284499.22 in reply to 284499.21
Date: 1/23/2017 9:57:34 AM
Overall Posts Rated:
471471
What do you think on switching all training to 2-position without malus ? It is quite frustrating to remove guys on the road once 1v1 JS and RE is done.

for that you just plan, do single positions first and then switch to 2 position training (and get the next projects and start to train them as well)



that is counter productive from the EE point of view. the EE speeds along the training on single position training, which is why it's better to first do 2 position training, sell off some of those players and keep 3 trainees around for single position training. having EE for dual position training isn't as itneresting, since the single position training would then take longer and the dual position training shorter, which is the exact opposit of what you'd prefer to have ;)

From: AthrunZala

To: reps
This Post:
00
284499.23 in reply to 284499.21
Date: 1/23/2017 9:57:34 AM
Overall Posts Rated:
471471
What do you think on switching all training to 2-position without malus ? It is quite frustrating to remove guys on the road once 1v1 JS and RE is done.

for that you just plan, do single positions first and then switch to 2 position training (and get the next projects and start to train them as well)



that is counter productive from the EE point of view. the EE speeds along the training on single position training, which is why it's better to first do 2 position training, sell off some of those players and keep 3 trainees around for single position training. having EE for dual position training isn't as itneresting, since the single position training would then take longer and the dual position training shorter, which is the exact opposit of what you'd prefer to have ;)

This Post:
00
284499.26 in reply to 284499.10
Date: 2/18/2017 7:46:19 PM
Kitakyushu
ASL
Overall Posts Rated:
12341234
A mobile app won't do it. They need a new GE with ANIMATION. Even if it is a ball moving around. It is silly that I wait for 23 seconds to see some words on a page, like there is nothing happening in the first part of the shot clock.
But like the BB said. Nobody has the skills to do it. When the first GE was introduced, I was using an I Phone 3, now I am using an I Phone 7. Can you imagine trying to use an I Phone 3 right now?

This Post:
11
284499.28 in reply to 284499.26
Date: 2/19/2017 2:45:51 AM
Overall Posts Rated:
883883
Topic: Training Logic
Content: ?????

This Post:
11
284499.29 in reply to 284499.28
Date: 2/19/2017 2:53:59 AM
Kitakyushu
ASL
Overall Posts Rated:
12341234
There is no training logic. Until we can see decimals, you will never know if training happened unless he pops. That is silly in my mind.

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