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Upcoming Staff System

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49875.194 in reply to 49875.192
Date: 10/13/2008 6:14:57 PM
Overall Posts Rated:
224224
I just want a fair amount of justice for all ... and all of u trying your best to explain how the rich teams are in the same position as others. And they are not ... it is simple, rich teams now can place a bid if they want. Others cann't. Do you see the difference ?? ;)

I don't. Top teams have to shell out for top players to maintain competitiveness. That's more money up front, and more paid in salaries every week.

Not all top teams have millions in their vaults, and not all who have millions in their vaults are top teams. For what it's worth, there was a $1,000,000 million bid on a staff member today that was made by a fifth-division Italian team.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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49875.195 in reply to 49875.193
Date: 10/13/2008 6:30:42 PM
Overall Posts Rated:
122122
it is simple, rich teams now can place a bid if they want. Others cann't.


This is not the case.

Maybe smaller teams may not be able to splash out for the shiniest staff out there, but that pretty much mirrors real life.

Well, this is the fairest thing i've read today ...

Fair play!!!
This Post:
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49875.196 in reply to 49875.174
Date: 10/13/2008 6:39:42 PM
Overall Posts Rated:
196196
The 300k isn't the problem, the weekly salaries will be... Start out with a lvl 1 trainer and train FT our stamina! You will save 20k/week and still be able to upgrade your players. And in 5 weeks you will have saved 100k which will buy you a lvl5 trainer easily...


And in 5 weeks you'll have a very strong stamina base for your roster/trainees and FT so that you never have to train this for another 2 seasons which means you will get optimal value for your new shiny lvl 5 trainer...

This Post:
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49875.198 in reply to 49875.197
Date: 10/14/2008 7:06:48 AM
Overall Posts Rated:
196196

4) To answer another question that has been raised on here, staff salaries do not go up indefinitely, as it would make no sense for a level 2 staff member to eventually be making $100k/week. So if you really ignore your staff, you'll end up overpaying by a decent factor, but if you're willing to pay higher prices, you can keep a staff member forever and opt out of the system in that way, too.


Wow - better get that I spent $5mil for this stupid trophy designed...

If you can obtain a lvl 7 trainer and keep and then the salary freezes (albeit at an inflated level) then maybe the 1mil+ figures aren't inconceivable after all....

I guess we have to wait to see if the owners of these managers reveal how much faster they think the trainers help improve skill ups by.

This Post:
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49875.199 in reply to 49875.197
Date: 10/14/2008 10:04:59 AM
Overall Posts Rated:
00
Great effort to explain the decisions.

HTs should learn from you.

This Post:
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49875.200 in reply to 49875.197
Date: 10/14/2008 10:23:07 AM
Overall Posts Rated:
33
only a suggestion: is it difficult to maintain both the systems for 2-3 seasons(like the youth players in HT)?in this case users can choose the market or the old system(if they don't have time to bid)

This Post:
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49875.201 in reply to 49875.200
Date: 10/14/2008 10:40:29 AM
Overall Posts Rated:
224224
only a suggestion: is it difficult to maintain both the systems for 2-3 seasons(like the youth players in HT)?in this case users can choose the market or the old system(if they don't have time to bid)

Given how different the systems and the staff members themselves are, I don't think this can be an option. But then again, if you don't have time to bid I guess you can just eat the salary increase.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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49875.202 in reply to 49875.197
Date: 10/14/2008 1:24:28 PM
Overall Posts Rated:
00
4) To answer another question that has been raised on here, staff salaries do not go up indefinitely, as it would make no sense for a level 2 staff member to eventually be making $100k/week. So if you really ignore your staff, you'll end up overpaying by a decent factor, but if you're willing to pay higher prices, you can keep a staff member forever and opt out of the system in that way, too.


Thank you for answering my question I appreciate that.

This Post:
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49875.203 in reply to 49875.15
Date: 10/14/2008 1:29:34 PM
Overall Posts Rated:
88
System is good, I like staffs special skills but I don't understand staff wages every week rise, this is sucks decision...

This Post:
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49875.204 in reply to 49875.197
Date: 10/14/2008 1:57:40 PM
Overall Posts Rated:
329329
I´d like to give briefly my opinion on the new staff system:

- The new staff system is much better than the old one. However, after some time most user were so familiar with it that it's now hard to say goodbye to our dear clons!

- The bidding system adds some interest for those who love the market and of course put more pressure to those who doesn´t like it / does not have time.

- Most people don´t like the weekly increasing salary, as they didn´t like the previous decreasing skills with the same salary. In fact it's the same thing, so it's logical that people don´t like it. In my opinion, people would accept more easily to have "more salary -> more skill" (maybe sub-levels), or "less skill -> less salary". Both ways are more familiar to us, and they seem much more logical.

- Personally, I don´t like the specialities of the staff. The idea is good, but some of them are mixing game concepts and they can make the game more difficult than it already is. I hope the effect is small.

* Doctors---> Injuries OK / Doctors --> Game Shape ??? Don´t like at all.
* Trainers---> Old-player skills OK / Trainers ---> Stamina ??? Don´t like.
* PR manager --> Both OK.

- Finally... a complaint... ;-) We spent so much time explaining in the forums that doctors do not decrease the injury time once it is produced...

Regards from Spain.

¡Me aburro! (Homer Simpson)
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