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The BB Training Crowd-Sourcing Project

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203921.196 in reply to 203921.193
Date: 2/24/2012 9:29:42 PM
Kitakyushu
ASL
Overall Posts Rated:
12341234
You can go back and update those trainings...

From: wozzvt

This Post:
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203921.198 in reply to 203921.197
Date: 2/24/2012 10:38:00 PM
Overall Posts Rated:
228228
i'm kind of at a loss wolph. what browser are you using? if you're willing, i'll have you check some debug stuff to see why it's failing.

From: 7ton
This Post:
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203921.200 in reply to 203921.199
Date: 2/25/2012 2:09:37 AM
Overall Posts Rated:
4545
IMHO this training speed analysis is still rather crude. In my experience training speed depends quite a lot on elastic effect and the skill level that gets trained. For example, training IS from 5 to 6 (ID = 5, RB = 5) is very different from 15 to 16 (ID = 15, RB = 15). That's the reason why I believe the age effect perceived by us are too strong. But there is no where near enough data to analyze this kind of thing precisely...

From: 7ton

This Post:
00
203921.202 in reply to 203921.201
Date: 2/25/2012 7:51:49 AM
Overall Posts Rated:
4545
I think it's the other way around because I have trained older players (21-24) with low skill levels. In my own biased opinion the age affect is not that obvious. But it slowed down quite a lot whenever it reached 13-14. I have already experienced this with OD, IS and JS.

From: 7ton

This Post:
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203921.204 in reply to 203921.203
Date: 2/25/2012 10:48:30 AM
Overall Posts Rated:
4545
I have already given an example:

"For example, training IS from 5 to 6 (ID = 5, RB = 5) is very different from 15 to 16 (ID = 15, RB = 15)"

I did train this. It's not about elastic effect. You either take it or leave it.

From: 7ton

This Post:
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203921.206 in reply to 203921.205
Date: 2/26/2012 3:13:18 AM
Overall Posts Rated:
4545
Sure that's why I joined.

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