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BB Global (English) > Advantage to smaller country teams?

Advantage to smaller country teams?

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This Post:
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129389.198 in reply to 129389.195
Date: 1/29/2010 6:25:20 PM
Overall Posts Rated:
1010
It makes no sense that a team first division of a country with few users, such as Japan or Canada will be able to dominate easy the best Spanish or German or ItalianSpanish or German or Italian.


And why not? Those teams don't deserve an equal chance to compete? And its that domination there at all? Last time i checked 3 out of 4 in the semi-finals of B3 this season come from the larger communities.

I sorry but I can not see the issue for the big D1 teams in the big communities. If teams in US Ger and Bra can make it to the semies and still be on top of their division it hardly makes any sense why a team from Italy or Spain can not do the same thing.

If you argue that D2 and below teams in big communities are at disadvantage I am more willing to agree. But the reason for that is not the fact that they face strong opposition twice a week. It comes from the fact that those teams are monsters of teams compared to any D2(or below) teams in medium or small countries. You see this as disadvantage for the big communities but I see it as a chance for the rest of the world catch up just a little.

This Post:
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129389.199 in reply to 129389.197
Date: 1/29/2010 6:52:18 PM
Le Cotiche
III.1
Overall Posts Rated:
772772
If you dont have problem with your teams failure then whats exactly your problem?


my problem is that this general imbalance in the condition we all play BB makes the game less fun than it could be. less fun for everybody
- in the smallest countries managers have an easier path, and it makes the game less fun for them (they only find weekly competition in private leagues)
- in the biggest ones the middle tier divisions have a limited chance of improving the team with market because we don't make any money. this makes the game even more static than it's supposed to be: i can't buy a player without selling another one, so the only way to actually improve my team is with training. but to take a 18y old guy and bring him to 40k it takes at least 3 seasons (that's what i'm currently doing, it's a looong term plan)

who isn't affected by this?
- probably the half-sized nations, where you can find enough competition but not too much
- the lower divisions of every decent sized country also don't have this problem because they're not competitive, but a good manager can have at best a decent income, in line with his economy
- the top divisions of the big countries can still manage to do a good profit, so i guess their situation it's not as bad as they claim. maybe their situation will become worse when we'll have more high potential high salary players and also their economy will saturate



btw, my team is not a failure
it'd be nice if you stop insulting me as a manager for playing in a league with 230k average player salary (with 1 bot team who lost all his players) and -3k weekly balance

Last edited by mark_lenders at 1/29/2010 6:55:38 PM

This Post:
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129389.200 in reply to 129389.199
Date: 1/29/2010 7:05:11 PM
Overall Posts Rated:
343343
I really didnt want to insult you, and if you feel like that, my English is not my 1st language as its not yours too. Some misunderstandings can happen. If i insulted you i apologize.

Now on our subject. 1st you are not in a position to judge what is fun for us and what its not. 2nd in my case i have plenty competition from 4-5 teams in my league, and due the hard work of a few persons soon will be even greater.

I can understand your frustrations, but i cant see how they will be solved if you erase from the competition on transfer/staff list the 1-2% of the community. Do you really think that if we are getting less profit your life will be easier?

Last edited by JohnnyB at 1/29/2010 7:06:10 PM

This Post:
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129389.201 in reply to 129389.200
Date: 1/29/2010 7:20:49 PM
Le Cotiche
III.1
Overall Posts Rated:
772772
I really didnt want to insult you, and if you feel like that English is not my 1st language as its not yours too. Some misunderstandings can happen. If i insulted you i apologize.


well i've never talked about my team, it's you who started saying that i can't advance to II and other stuff like that
i accept your apologize

Now on our subject. 1st you are not in a position to judge what is fun for us and what its not. 2nd in my case i have plenty competition from 4-5 teams in my league, and due the hard work of a few persons soon will be even greater.


i'm not in position to judge, i only read the other posts in the thread
like, for example, this post by YOU (but it's not the only one on the thread, just the more recent)
Still you cant convince me that we are the problem that you cant advance a division. I can understand that is really frustrating to try so hard to get so less (wining side, because you have many more benefits fun wise compared to us) but thats your problem not ours...


and i really, really, REALLY hope every bb-nation including cyprus will reach its maturity very fast
sadly i don't see it happening everywhere in short time. you know why? because we're waiting for it since before you even started playing, and the situation hasn't changed much globally


I can understand your frustrations, but i cant see how they will be solved if you erase from the competition on transfer/staff list the 1-2% of the community. Do you really think that if we are getting less profit your life will be easier?


honestly? yes, i think my "bb-life" would be easier with less money on the market
of course not taking money away from you, just by having all the first division teams filled with high salary players
but that's a subject i'm not interested in discussing at the moment

This Post:
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129389.202 in reply to 129389.188
Date: 1/29/2010 7:36:38 PM
Ratatatata
IV.27
Overall Posts Rated:
474474
I guess there would be ways to do it while preserving the country set up. Like LA-Emilio proposed above (129389.63), there could be an attendance-deflator based on team salary. for example for a league 1 team it could look something like this:
team salary 500k+ -> max achievable arena income c. 650k (unchanged; attendance using the current formulas)
team salary 400k -> max arena income c. 580k
team salary 300k -> max arena income c. 510k
team salary 200k -> max arena income c. 440k
team salary 100k -> max arena income c. 370k
..so that being salary efficient would still pay off, as would owning an efficient arena, but if you want to convince the local crowd that your are a big-time franchise in our global league system you have to spend a bit on star power every week (and our crowds care about sensational paychecks, not a player's performance), no matter whether you are in Tuvalu or Los Angeles. for lower leagues all the max achievable incomes would be lower, in line with the current proportions between league levels.

sorry for missing this post..
i liked your idea very much but i think it should be modified in a better way..
the deciding factor should be league's average salary, not the team salary..
a low-salary team who can be successful in a strong division should be awarded..
if we think about "small countries", for example Japan, league's average salary would help weaker teams in the division as Sharman's high salary will increase their weekly income so they can reach him faster (isn't that what everybody wants?)..
can you think of any downsides..?


This is the best posible solution I have read.

This Post:
00
129389.203 in reply to 129389.200
Date: 1/29/2010 7:45:57 PM
Overall Posts Rated:
3838
erase from the competition
never gonna happen unless those teams cheat. continued->
on transfer/staff list the 1-2% of the community.
when estimating numbers it is always handy to have something solid in hand to support the estimations. If not, it is often best not to make estimations.

Either way, I don't think that the solution, IF the problem lies in the structure as opposed to lacking infrastructure in comparison to player salaries (although they may be related to some extent), for those teams that has a negative balance is to buy more and better paid players as that would lead to a rapid downfall. Would it not be better to step down on salaries for a while, upgrade arena, and then stand on stronger ground than the opposition?

If the claim is that teams from smaller countries buy expencive players, then it would level out, eventually. We still see ring effects of the arena downgrades. Soon we will see a little more from the ones that had above 500 and 50 of the best seats, but it will be on a much lesser scale. I think (and hope) the free agents will possibly stay a little longer.

This Post:
00
129389.204 in reply to 129389.202
Date: 1/29/2010 7:47:21 PM
Overall Posts Rated:
3838
the deciding factor should be league's average salary, not the team salary..
a low-salary team who can be successful in a strong division should be awarded..
if we think about "small countries", for example Japan, league's average salary would help weaker teams in the division as Sharman's high salary will increase their weekly income so they can reach him faster (isn't that what everybody wants?)..
can you think of any downsides..?
The only downside is that no one would want to train (and pay) high level senior NT players...

Last edited by Svett Sleik (U21-Scout Norge) at 1/29/2010 7:48:21 PM

This Post:
00
129389.205 in reply to 129389.204
Date: 1/29/2010 8:15:41 PM
Overall Posts Rated:
196196
Had Torooo been less successful would oueftete and the chasing pack improved as fast to the levels they are at now? Taking that further had Torooo not shown global dominance at the level he had would chasing teams like mine pushed as hard to try and close the gap using whatever means possible?

As a result of this if a small country (Canada with 750+ now I dont consider small!) with leading teams will often deter growth and I think another problem not yet addressed is how to market and get more sign-ups in the small userbase countries.

Signing into a small country can be considered great but if you are in the same division as BB powerhouse then you will get pounded regularly and then as we've seen in Japan this leads to people quitting early or attempting to cheat to try bridge the gap.

I would consider each unique new user that signs up in a small country a very valuable commodity and little things like amending the rules to reflect the changes that have taken place over the seasons and providing these new players with support so they rise to the challenge of the location they have arrived in are far more important.

I bet the small v big country financial advantage doesnt even cross a new managers mind when they enter - they just see who's at the top and can I get there. If no then they will likely not commit to the game in general. This is far more unhealthy in my opinion.

This Post:
00
129389.206 in reply to 129389.205
Date: 1/29/2010 8:23:31 PM
Overall Posts Rated:
296296
Very nice post Superfly! I agree with all of what you have said, and I am a relitively new manager.

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