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Training Suggestion

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This Post:
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107134.2 in reply to 107134.1
Date: 8/28/2009 11:20:49 AM
Overall Posts Rated:
303303
This wont happen - skills are not meant to be known right down to the decimal point, it would turn the game into too much of a simple clash of numbers than it is now.

I'm going to steal from the Hattrick rules here, as I believe the same principle applies (if I disappear and never return, blame Charles and Mark for this):

In the Hattrick database, all team and player abilities are represented by exact numerical values. However, describing a player's skill at something as 37.567 would be pretty boring and not very realistic.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
107134.3 in reply to 107134.2
Date: 8/28/2009 11:46:39 AM
Overall Posts Rated:
6868
you missing the point,
its not ment to find out when the skill will pop down to the decimal point. its so people know when to change what skill they are training to make to best out of there training for training balanced players

Last edited by whitemaggot at 8/28/2009 11:47:40 AM

This Post:
00
107134.4 in reply to 107134.3
Date: 8/28/2009 11:51:36 AM
Le Cotiche
III.1
Overall Posts Rated:
772772
you missing the point,
its not ment to find out when the skill will pop down to the decimal point. its so people know when to change what skill they are training to make to best out of there training for training balanced players


there's no need for that
it's not a single level that matters in training balanced players

This Post:
00
107134.5 in reply to 107134.3
Date: 8/28/2009 12:02:03 PM
Overall Posts Rated:
303303
Right, but it's the same thing, and it's not happening.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
107134.6 in reply to 107134.4
Date: 8/28/2009 4:11:56 PM
Overall Posts Rated:
00
you missing the point,
its not ment to find out when the skill will pop down to the decimal point. its so people know when to change what skill they are training to make to best out of there training for training balanced players



there's no need for that
it's not a single level that matters in training balanced players


exactly... any level is like a 5%(1 of 20) of total possible achievement in a single ability, and an unbalanced player is someone having for example a 70%(marvelous) of the total in , e.g., inside defense and a 20%(inadequate) in rebounding..... and there is far more than a player with such characteristics(well maybe not so pushed, but at least some exceptional instead of marvelous with less than indequate)....

a good suggestion can be that drafted player should be a little more balanced themselves, because is often happening that the drafted players are themselves really unbalanced...