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Is one level always one level?

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113010.3 in reply to 113010.2
Date: 9/23/2009 1:55:36 PM
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The example is not quite good, since FT is about the only skill which works by itself, and not relative to other skills. So a rise of, say Rebounding, by 1 level is only meaningful if the opposition is exactly identical. Otherwise, you should be looking at the difference in skill levels between your team and your opponent.


That doesn't mean you can't still have this discussion, just in another way. For example, if I give you levels of player vs player for inside shot vs inside d.

-Is it better to be tremendous vs sensational OR inept vs awful (both 1 level difference of skill)?

Also, one model for stamina could see it working similar to FTs. By this, I mean that a player will tire at x speed with atrocious stamina but y speed with respectable stamina. Is the progression linear for each level up of stamina? Or non-linear like it is for free throws?

Run of the Mill Canadian Manager
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113010.5 in reply to 113010.4
Date: 9/23/2009 7:24:49 PM
Overall Posts Rated:
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That's absolutely valid. I am just making sure we're asking the right questions.


But you still didn't tell me what you think. ;-)

Run of the Mill Canadian Manager
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113010.6 in reply to 113010.3
Date: 9/23/2009 8:35:15 PM
Overall Posts Rated:
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-Is it better to be tremendous vs sensational OR inept vs awful (both 1 level difference of skill)?



It is not better. I would say is the same, except for Rebounds where (tremendous - sensational) should be better for the one with tremendous...

Last edited by Zero, the Magi. at 9/23/2009 10:21:13 PM

This Post:
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113010.8 in reply to 113010.3
Date: 9/24/2009 3:10:55 AM
Overall Posts Rated:
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I think that the level inpact graph isen't linear but rather looks like a sigmoidal curve (like an S) with high inpact increase in early and mid levels which flatens out more and more in the end.

It seems clear to me that a +20 JS Isn't that much better than 15 JS when both players have exact levels on the other skills. (Exept stamina and FT most likely)

However, It is when the "right" skills are combined when it seems possible to get an synergy effect which increases the players overall abillity. Of course it also depends on the opposition, game shape etc.

This is just my theory and I can not prove anything ;)

Last edited by Dr. Mike at 9/24/2009 4:03:01 AM

From: SplitJ

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113010.9 in reply to 113010.8
Date: 9/24/2009 6:17:32 AM
Overall Posts Rated:
6161
i noticed that players with high passing and low handling seems to get more assists when compare to a player who have balanced passing and handling.

From: Dr. Mike

This Post:
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113010.10 in reply to 113010.9
Date: 9/24/2009 6:53:39 AM
Overall Posts Rated:
2828
Yes, high in passing would assist your teammates more highly than a low passing lv. Don't sure on how much handling improvs a players ability to make a good pass...

What I mean is that skill lv's from approx. 2-14 seems to give a higher stat increase than an increase in lv 15 to a 16 stat. At those high lv's the procentage dosen't increase as much as the low and mid lv bumps.

How was the TO% for each case?

This Post:
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113010.11 in reply to 113010.8
Date: 9/24/2009 8:19:26 AM
Overall Posts Rated:
409409
I think that the level inpact graph isen't linear but rather looks like a sigmoidal curve (like an S) with high inpact increase in early and mid levels which flatens out more and more in the end.

It seems clear to me that a +20 JS Isn't that much better than 15 JS when both players have exact levels on the other skills. (Exept stamina and FT most likely)

However, It is when the "right" skills are combined when it seems possible to get an synergy effect which increases the players overall abillity. Of course it also depends on the opposition, game shape etc.

This is just my theory and I can not prove anything ;)


I think +20 JS is actually better than 15 JS. The thing to consider here are the differences compared to defensive match-ups. For example, in this case, 15 JS against 9 OD would be very good; +20 JS against 9 OD will be a kind of better or equaly effective as the case with 15 JS. BUT, 15 JS against 16 OD is not a good deal while +20 JS against 16 OD would be very good.

For me, every level of difference counts equally, but I'm always having in mine the opposition. If, in the same example, you train your JS to 20+ and the best defender of your legaue is 14; you are not doing the most effective training (assuming of course, league is your primarly goal). But, this a whole different level of analysis.

Last edited by Zero, the Magi. at 9/24/2009 8:20:59 AM

This Post:
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113010.12 in reply to 113010.11
Date: 9/24/2009 8:48:00 AM
Overall Posts Rated:
155155


I think +20 JS is actually better than 15 JS. The thing to consider here are the differences compared to defensive match-ups. For example, in this case, 15 JS against 9 OD would be very good; +20 JS against 9 OD will be a kind of better or equaly effective as the case with 15 JS. BUT, 15 JS against 16 OD is not a good deal while +20 JS against 16 OD would be very good.


This is interesting, and is pretty close to what I was thinking. However, I'm still interested in what you would prefer over these options:

-5 IS vs 4 ID
-15 IS vs 14 ID

(ie: a case where you have exactly one level difference)

Run of the Mill Canadian Manager
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