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Player Skills

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1357.3 in reply to 1357.2
Date: 9/26/2007 4:40:49 PM
Overall Posts Rated:
576576
Fair enough, I understand not wanting to force or cap training. I guess the question of salaries and training will be addressed over time as players get trained more. Though it'd be nice to get a player salary updated more often then just once a season it makes more sense to keep it as if it was a yearly contract.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
1357.4 in reply to 1357.2
Date: 9/30/2007 3:37:27 AM
Overall Posts Rated:
1616
Our philosophy is that we will create conditions where it does not make sense for a player to be single-skilled, but if a team decides for some reason that they really want a single-skilled player, I don't think it's our place to say they're not allowed to make one. The only thing we will do is to set up training and gameplay rules where single-skilled players are very unlikely to be a good choice.


I think this is really not fair to Jump Shot trainers, and it is going to cause an unbalanced situation on the game. Because for inside players the secondaries for the inside position match the secondaries for inside training. Meanwhile, for the Jump Shot training the secondaries seem to be Driving and Range, which are not as important as Outside Defense or Passing.

So if the situation is really like this, I am going to abandon my outside training and train inside players, and i'm afraid everyone will also do that once they realize this.

Edit: just to make it more clear: what do you prefer to train: Jump Shot+Driving+JumpRange or Inside Shot+Inside Defense+Rebounding ? There is no doubt there... While the first would create alienated shooters, the other would have complete inside guys.

Edited 9/30/2007 3:43:29 AM by GM-Raonne

This Post:
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1357.5 in reply to 1357.4
Date: 9/30/2007 3:53:25 AM
Overall Posts Rated:
303303
I don't think that there are really any "secondaries" for players besides FT and Stamina.

Each of the skills are equally important, and serves to prevent single-skilled players that aren't as effective as those who receive proper training.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
1357.6 in reply to 1357.5
Date: 10/1/2007 5:45:40 AM
Overall Posts Rated:
1616
If you REALLY think every skills is just as important then tell me if you would trade a guy that has Prolific inside shot, Prolific inside defense and Prolific rebouding for a guy that has Prolific jump shot, Prolific driving, Prolific range and ATROCIOUS outside defense and ATROCIOUS passing?

Of course not.

Bottom line is, I understand the idea behind this "secondaries requirement", I think it was a good effort, but now I am completely AGAINST IT.

Another argument to it is that we have way to many skills and if you want to have a legendary player you can't be training him on 3 skills.

And another argument is that in real life is easier to have a player alienated then a complete one.

And another argument is that the user should havce the freedom to choose if he wants to make his player a complete overall player or a specialist in one thing. Without any punishments for doing so.

Anyway, I know the training system won't be changed, so i wont even waste my time anymore. I just wanted to raise the heads up for the non-fairness of this requirement between inside/outside players. If nothing is done to prevent this, I will sell my awesome guard trainees, change my training to "Inside everything", and recommend everyone on BB to do the same.


This Post:
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1357.7 in reply to 1357.6
Date: 10/1/2007 2:27:34 PM
Overall Posts Rated:
00
Are you having a bad day, Raonne? I've never seen you this fired up.

I see what you're saying, but I'll take a different tact on it. You could argue that outside players need 6 skills (jump shot, jump range, driving, passing, handling, and outside D) while inside guys only need 4 (inside shot, inside D, rebounding, and shot blocking) so that the teams who focus on training inside guys are going to have better skilled players than those who train outside guys.

This could lead to an inbalance in the game engine, but I would imagine that would be corrected by the market, with high-level guards will be more valuable, since they'll be harder to make. However, as I think we've seen with HT, letting the economic market correct for an error in the development of the game is a very bad idea, since when the two become intertwined from the start, the downfall of both is much more likely.

I think the more elegant solution is to:

1. Either make driving/passing as valuable for inside guys as it is for outside guys (maybe it already is, I don't know! BBs?) so everyone needs to have 6 skills to be extremely well-rounded.

2. Or, make the outside skills train faster than the inside skills, since there are more of them. I'm already a little disconcerted by the inside training speeds, since I hear rebounding is one of the fastest skills to train, and it's also one of the most important.

One last thing:

And another argument is that the user should havce the freedom to choose if he wants to make his player a complete overall player or a specialist in one thing. Without any punishments for doing so.


I think we can all agree that giving the user freedom to build players however they like (without penalties for just having guys with one skill) will result in a game that's far less intriguing than BB has the potential to be.

This Post:
00
1357.8 in reply to 1357.6
Date: 10/1/2007 2:31:48 PM
Overall Posts Rated:
303303
If you REALLY think every skills is just as important then tell me if you would trade a guy that has Prolific inside shot, Prolific inside defense and Prolific rebouding for a guy that has Prolific jump shot, Prolific driving, Prolific range and ATROCIOUS outside defense and ATROCIOUS passing?


Depends on how long it takes for outside skills to pop compared to inside skills.

SInce there's more outside skills, I believe the rate of training is increased somewhat for the outside skills.

This would make it so that outside players develop around the same rate as inside players.

Another argument to it is that we have way to many skills and if you want to have a legendary player you can't be training him on 3 skills.


As it stands, the only real way to get a legendary player is to train him in several skills. Eventually training a single skill will slow down a player's training.

And another argument is that the user should havce the freedom to choose if he wants to make his player a complete overall player or a specialist in one thing. Without any punishments for doing so.


One of the key points of BB training is to avoid having a bunch of single-skilled monoliths like you see in HT.

Here's an example of why single-skill training should not work long term:

The Chicago Bulls of the Jordan era had quite the collection of talent, but if players who only did one thing really well were the stars, we'd be talking about the Kerr Era or the Paxson Era. A player like Steve Kerr or John Paxson are nice to have to be able to hit a three when you need it, but to build around those types of players are a recipe for disaster in the pros, and should be a recipe for disaster here.

A player like Michael Jordan or Larry Bird did many things well, and that's what made them legends of the game.

"Requiring" multi-skill training for long-term success will ensure that the health of the economy will stay at the proper levels, and will make for a tactically diverse game overall.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
1357.9 in reply to 1357.8
Date: 10/1/2007 4:59:51 PM
Overall Posts Rated:
1616
I agree with all of this, but my point still stands. All of that is actually an argument in favor of what I'm saying.

The way things are, trainers of JS+Drive+JR will have alienated shooters, while inside trainers will have complete players. And saying that the complete players are better, and better to build a team around is obvious, it's my whole point.

This Post:
00
1357.10 in reply to 1357.9
Date: 10/1/2007 5:01:27 PM
Overall Posts Rated:
1616
Are you having a bad day, Raonne?

My day has been very nice so far. How is yours?

This Post:
00
1357.11 in reply to 1357.9
Date: 10/1/2007 5:13:23 PM
Overall Posts Rated:
303303
The way things are, trainers of JS+Drive+JR will have alienated shooters


What do you mean by "alienated"?

In the USA, that word usually means pissed off, I just want to make sure we're on the same page as far as what you are saying.

Also, if the outside skills train more quickly, then inside and outside players would develop at the same right, except that the outside players would have a bit more diverse skills.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
1357.12 in reply to 1357.11
Date: 10/1/2007 5:27:59 PM
Overall Posts Rated:
2121
By alienated I think he means the players won't fit into the team because they wont have team benefiting skills like passing and outside defense.

I think if outside skills are training at a faster speed then inside skills then it is possibly balanced.

What we don't know is the details of the combinations. People need to do some research on all of this before we start re-inventing the system. OR the BBs explain it without giving away the secrets.

Creator of (http://www.buzzerbeaterstats.com) and (http://www.buzzerbeaternews.com/) -- Ex GM of Australia -- Division 1 winner of Italy Season 1 then moved team to Australia after the country was created by the BBs. Australian team manager for 2 seasons. Won various tournaments and division 1 titles in the following seasons.
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