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Visual Information Element

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This Post:
00
151208.2 in reply to 151208.1
Date: 7/12/2010 9:01:29 AM
DC Wizards
IV.18
Overall Posts Rated:
5858
Not even any opinions on this idea?

This Post:
00
151208.3 in reply to 151208.2
Date: 7/12/2010 12:25:18 PM
Overall Posts Rated:
4040
Well, this option could have any reason if you could tell your coach at which level of stamina switch your players. If this would be only info, it doesnt really matter, but as aditional tactic option (substitute option) it sounds great.

From: Kukoc

This Post:
00
151208.4 in reply to 151208.1
Date: 7/12/2010 12:33:43 PM
Overall Posts Rated:
13361336
You players stamina drops are random. It does not matter how many minutes your player plays. You will keep you stamina levels about the same training stamina once per season. I think training stamina once per season actually raises that level more than it drops during a season.
Pointless to add something during the game that actually has no value.

From: Kukoc

This Post:
00
151208.6 in reply to 151208.5
Date: 7/12/2010 12:54:32 PM
Overall Posts Rated:
13361336
But the substitution pattern is more complicated. Starter and substitute overall skill level is also considered. But perhaps using those stamina bars would help people to understand what positions need backup improvement etc. But I think monitoring your games will give you basic overview of that anyway.